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Made with Nano Banana 2 Lite · CC0 · 10 Sept 2026
Generated from: Game UI component sheet, plain dark charcoal background, flat orthographic front view, NOT isometric, NOT 3D perspective, NOT a photo of a room. CONCEPT A "RUNE STONE INTERFACE" — Norse dark-fantasy game UI, austere and archaeological, NOT a cartoon mobile game. CRITICAL STYLE RULE: these are REAL CARVED GRANITE SLABS, dry and matte, with sharp CHAMFERED 45-degree edges and a deep black grout shadow. Flat faces, hairline chisel marks, mineral speckle. They are NOT glossy cartoon rocks, NOT puffy bevelled buttons, NOT smooth rounded pebbles. Edges are straight and cut, never wobbly or organic. Lay out as a style guide sheet: - one wide slab panel, semi-transparent dark, chamfered edge, deep grout shadow - a row of four square slot plates: sharp chamfered octagonal stone, each with FOUR small forged-bronze corner brackets and two rivets each, dark weathered patina bronze, not shiny gold - slot state 1 SELECTED: a narrow engraved channel cut into the stone just inside the edge, filled with travelling rune-cyan light that is BRIGHTEST at one point and fades around the groove - slot state 2 DORMANT: identical stone and bronze, channel cut but completely unlit and black - slot state 3 LOCKED: the same plate desaturated to cold grey, bronze brackets tarnished dark, no channel at all - slot state 4 EMPTY: bare chamfered stone recess, no brackets, no channel - a strip of five chamfered stone tabs seen edge-on-lit; the active tab sits 4px higher with a warm bronze bar under it, the others flush and dark Palette strictly: cold blue-grey granite #1A2028 to #99AFC2, weathered bronze #DEA05A, rune-cyan #15CAF0 to #2DE3D4, ember amber #E29A35. No gold filigree, no scrollwork, no gemstones, no glow bloom haze, no sci-fi, no wood.
Creator
Richard Kragten
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