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Made with Nano Banana 2 Lite ยท CC0 ยท 10 Sept 2026
Generated from: Game UI component sheet, dark neutral background, flat front-facing view, NOT isometric, NOT a room, NOT a photo of an object. CONCEPT A "RUNE STONE INTERFACE" for a Norse dark-fantasy action game. Show a tidy grid of UI parts laid out like a style guide: - a large rectangular panel carved from cold blue-grey granite, chamfered bevelled edge, deep dark grout shadow around it, subtle stone pitting, semi-transparent so a dark world could show through - four small square item slot plates in the same carved stone, each with bronze corner brackets and small bronze rivets - one of those slots in SELECTED state: a thin engraved channel around its inner edge filled with glowing rune-cyan light travelling along the groove - one slot in LOCKED state: same stone but dimmed grey, channel dark and unlit - one slot EMPTY: bare stone recess, no bronze - a horizontal tab strip of five chamfered stone tabs, the active tab lifted and lit with a warm bronze underline - a small warm gold/amber engraved frame and a cool cyan engraved frame side by side Palette strictly: cold blue-grey stone #1A2028 to #99AFC2, warm bronze #DEA05A, rune-cyan #15CAF0 to #2DE3D4, ember amber #E29A35. Restrained ornament, no filigree, no gold scrollwork, no sci-fi, no glowing holograms, high contrast and legible.
Creator
Richard Kragten
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