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Made with Nano Banana 2 Lite · CC0 · 9 Aug 2026
Generated from: Game sprite HORIZONTAL animation strip ONLY. Exactly 1 ROW × 6 EQUAL square cells of the SAME side-view boss cave spider queen Abyss Matriarch from the reference: large purple/obsidian rocky carapace, glowing violet eyes and fangs, thick armored legs, Treasure Trovers Keep stylized 2D game art, facing RIGHT. CRITICAL FIT RULES (must not clip): - Subject scale ~60-70% of cell height MAX — leave clear MAGENTA headroom above the body in EVERY frame - FEET / leg tips always near the BOTTOM of each cell (bottom-biased) - Even at jump apex, full body + abdomen + head must be COMPLETELY inside the cell with ≥12px magenta margin at TOP and sides - Never crop, never cut off body, never touch cell top edge ACTION sequence L→R (jump cycle): 0 crouch coil ready 1 push-off launch (body rises a little but still fully inside) 2 rising mid-leap (still fully inside, feet bottom-biased) 3 air apex — SMALLER silhouette, floating, FULL body visible with headroom 4 descending (full body, headroom) 5 land / absorb impact LAYOUT: solid flat MAGENTA #FF00FF background only. ZERO text, ZERO labels, ZERO numbers, ZERO UI, ZERO watermarks. Clean even 6-cell grid. Same character/style/facing as reference. No black mats, no shadows on magenta, no frame bleed.
Creator
shawn pace
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