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Made with Nano Banana 2 Lite · CC0 · 5 Oct 2026
Generated from: Full-body character concept for a 3D game model, front view, symmetrical A-pose (arms angled 45 degrees down and away from the body), standing straight, feet shoulder-width apart, plain neutral light-grey studio background, even soft lighting, no shadows on background. A battle-worn wandering Japanese swordsman (ronin) in the spirit of the historical Miyamoto Musashi: lean muscular bare torso with a few old sword scars, wild long black hair roughly tied in a messy topknot with loose strands, short rough beard and stubble, intense calm eyes, weathered face around 35 years old. Lower body: dark tattered hakama trousers with fragments of broken lacquered samurai armor still strapped on — one cracked thigh plate, a damaged shin guard, frayed cords — and worn straw waraji sandals with cloth leg wraps. A single katana in a black lacquered scabbard tucked through a rough cloth sash at the left hip (only one sword, no short sword). Both hands empty, open and relaxed with all five fingers clearly separated and spread apart, palms facing the body. Realistic proportions, dark grounded realistic style, high detail, game-ready character reference sheet.
Creator
John Conor
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