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Made with Nano Banana 2 Lite · CC0 · 4 Aug 2026
Generated from: Full-body blocky voxel game character standing in a dark navy lobby preview, three-quarter front view, stylized low-poly game asset. The BODY: a chunky rounded-cube toy soldier — blue jacket with a white armband on the upper arm, gold trim piping, dark navy trousers, dark boots, blocky arms hanging at the sides, all matte painted surfaces. The HEAD is the focus and is UNFINISHED: one cube slightly wider than tall with softly rounded edges. Its LOWER TWO THIRDS is solid matte warm cream-tan with a simple hand-drawn cartoon face — two large oval dark eyes each with a small white highlight, thin dark eyebrows, round pink cheeks, small closed smile. Its UPPER THIRD is a pale light-grey translucent WIREFRAME grid, the ghostly preview of a building block not yet placed, see-through with the background visible through it. Between them runs a clean STEPPED STAIRCASE edge of small square voxel steps across the forehead — geometric and deliberate, never a jagged crack. Strictly matte, no glow, no emissive, no neon. Soft key light from upper left, warm amber rim light from behind right, dark navy background, crisp silhouette.
Creator
Maurice Wegner
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