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Made with Nano Banana 2 Lite · CC0 · 11 Jul 2026
Generated from: Edit this pixel art game background: WIDE SHOT version of the same room. The camera is pulled back MUCH further, so the whole derelict off-license room appears smaller-scale and the room now fills almost the entire frame — far less black vignette border, only a thin dark edge. The grimy tiled floor is now VAST: an open empty fighting arena covering the central and lower two-thirds of the image, at least TWICE the open floor area of the reference image. All furniture is small and hugs the walls: the SKINFUL BITTER wall poster (mustard-gold #e0c068 lettering on dark brown #14100a), the glass-door fridge, the SKINFUL BITTER bottle shelf and the wooden SKINFUL BITTER crate are all pushed against the back-left wall; the grey door stays on the back wall; a small checkout counter sits in the far right corner; the metal shelving unit that was at the bottom-left is now flat against the left wall. NOTHING sits in the middle of the floor — no shelves, no crates, no counters, no bins; only faint stains, tile cracks, and a few tiny crisp packets near the edges. Same colour palette, same chunky pixel-art style, same lighting, same slightly angled top-down perspective as the reference. Branding rule: the ONLY readable lettering anywhere is SKINFUL BITTER in mustard-gold on dark brown; everything else unbranded and unreadable; absolutely NO red-and-white cola branding, NO real-world brands. Single static 2D game background, no characters, no UI.
Creator
D-cyfer
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