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Made with Nano Banana 2 Lite · CC0 · 11 Aug 2026
Generated from: EDIT MODE: Keep the EXACT same 2x4 cell layout, EXACT same body poses, EXACT same rabbit face/ears/goggles/blue vest/red scarf identity from the reference atlas. Only change: weapon actively CONTINUOUSLY firing with compact cyan/white/amber muzzle bloom in EVERY cell (NO pink/magenta FX). Do not turn jump into run. Do not turn double-jump flip into hover. Do not turn run into standing idle. Pose names must match the rows. STRICT game sprite animation atlas: EXACTLY 2 rows by EXACTLY 4 columns of EQUAL rectangular cells (8 cells — ALL filled). Square canvas. Rows top to bottom ONLY: jump_shoot, fall_shoot. ROW POSES — top (jump_shoot): jump / rise WHILE firing Penny Spool gatling — airborne launch with raised weapon + muzzle bloom. bottom (fall_shoot): falling WHILE firing Penny Spool gatling — controlled descent, weapon still aimed, compact muzzle bloom. Side-view Style B illustrated PLAYABLE HERO Trover — premium detail. Style B: clean thick dark outlines, soft cel-shading, large expressive eyes. Character: Bunny Blaster (bunny). Orange rabbit Trover. IDENTITY LOCK from the reference atlas. Face RIGHT. Solid magenta #FF00FF background and gutters. FX cyan/white/amber only — never pink or magenta FX.
Creator
shawn pace
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