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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: CHARACTER (must be 100% identical in every single frame): a chibi ninja with a VERY LARGE round head, total height about 2.5 heads. Bright grass-green SPIKY hair made of short pointed tufts sticking up and outward - spiky, NEVER smooth, NEVER rounded, NEVER long. A dark grey cloth headband around the forehead with a small rectangular silver metal plate at the front-center. Pale skin, big cyan almond eyes, tiny nose and mouth. THE FACE IS ALWAYS FULLY VISIBLE - absolutely NO face mask, nothing covering the mouth or nose. Long-sleeved dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, NO ground line, no dashes under the feet, no grid lines, no text, no border. Produce EXACTLY 3 sprites in ONE horizontal row, evenly spaced, all the same size. POSE: all three sprites are seen FROM BEHIND in a STRONG 45-DEGREE three-quarter view - the back is angled toward the UPPER-RIGHT, so we see the back of the spiky green hair and the headband, plus only a tiny sliver of one cheek. This exact 45-degree diagonal is identical in all three frames INCLUDING THE MIDDLE ONE - never a pure back view and never a pure side view. The magenta belt is only a thin flat band across the lower back, no knot and no tails. THIS IS A 3-FRAME WALK CYCLE AND THE THREE POSES MUST ALL BE DIFFERENT. Because the ninja is walking AWAY from us on a diagonal, the leg that steps FORWARD is drawn HIGHER on the sprite (it is further away) and the leg left BEHIND is drawn LOWER on the sprite (it is nearer to us). Use exactly this rule: FRAME 1 (left sprite): the LEFT boot is the FORWARD one - draw it HIGHER UP and further away; the RIGHT boot is the TRAILING one - draw it LOWER DOWN and nearer to us. Wide open stride with clear white space between the legs. The LEFT hand hangs BEHIND the hip, the RIGHT hand swings FORWARD in front of the hip. FRAME 2 (middle sprite): both legs together straight under the body, both boots at the same height side by side, both hands hanging straight down at the hips. This is the only frame with closed legs. FRAME 3 (right sprite): THE MIRROR OF FRAME 1 - now the RIGHT boot is the FORWARD one, drawn HIGHER UP and further away, and the LEFT boot is the TRAILING one, drawn LOWER DOWN and nearer to us. Equally wide open stride. The RIGHT hand hangs BEHIND the hip, the LEFT hand swings FORWARD. VERIFY BEFORE FINISHING: in frame 1 the LEFT boot is the higher of the two, and in frame 3 the RIGHT boot is the higher of the two. Frame 3 must NEVER be a copy or a slightly wider version of frame 1 - the two boots trade places. THE MIDDLE FRAME IS NOT A FLAT SQUARED BACK VIEW: frame 2's shoulders and torso are turned on the SAME 45-degree diagonal as frames 1 and 3, the far shoulder smaller and higher, the near shoulder larger and lower, with the same tiny sliver of cheek on the same side. All three torsos have identical width and identical outline. The boots read as walking away on the diagonal - we see heels and the backs of the boots. Do not draw flat side-profile feet. NOTHING ELSE changes between the three frames: head, hair, headband, cheek sliver, torso, belt, body size and facing direction are pixel-identical. Only the legs and arms move.
Creator
Jorge Sousa
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