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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: CHARACTER (must be 100% identical in every single frame): a chibi ninja with a VERY LARGE round head, total height about 2.5 heads. Bright grass-green SPIKY hair made of short pointed tufts sticking up and outward - spiky, NEVER smooth, NEVER rounded, NEVER long. A dark grey cloth headband around the forehead with a small rectangular silver metal plate at the front-center. Pale skin, big cyan almond eyes, tiny nose and mouth. THE FACE IS ALWAYS FULLY VISIBLE - absolutely NO face mask, nothing covering the mouth or nose. Long-sleeved dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, no grid lines, no text, no border. Produce EXACTLY 3 sprites in ONE horizontal row, evenly spaced, all the same size, all standing on the same ground line. POSE: all three sprites are in a STRICT SIDE PROFILE facing RIGHT - the body is fully sideways, only ONE eye is visible, the nose points to the right edge, the chest is seen edge-on and is NEVER turned toward the viewer. The same strict right profile in all three frames, including the middle one. WALK CYCLE - an open, clearly readable stride. FRAME 1 = contact pose, one leg striding forward and the other kicked back, and the ARMS SWING OPPOSITE to the legs. FRAME 2 = passing pose, both legs together under the body mid-step, arms straight down at the sides. FRAME 3 = the opposite contact pose, legs and arms swung the other way. Frames 1 and 3 must look clearly different from each other and from frame 2. NOTHING ELSE changes: head, face, hair, torso, body size and the facing direction are pixel-identical in all three frames. CRITICAL - frames 1 and 3 must be MIRROR-OPPOSITE strides, not a repeat of the same pose: in FRAME 1 the NEAR leg strides FORWARD to the right while the FAR leg is kicked BACK to the left and the NEAR arm swings BACK; in FRAME 3 it is exactly reversed, the NEAR leg is kicked BACK to the left while the FAR leg strides FORWARD to the right and the NEAR arm swings FORWARD. The sleeves are LONG and reach the wrists in all three frames - never draw a short sleeve or a bare forearm, and the sleeve length, torso width and body height must be exactly the same in the middle frame as in the outer two.
Creator
Jorge Sousa
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