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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: CHARACTER (must be 100% identical in every single frame): a chibi ninja with a VERY LARGE round head, total height about 2.5 heads. Bright grass-green SPIKY hair made of short pointed tufts sticking up and outward - spiky, NEVER smooth, NEVER rounded, NEVER long. A dark grey cloth headband around the forehead with a small rectangular silver metal plate at the front-center. Pale skin, big cyan almond eyes, tiny nose and mouth. THE FACE IS ALWAYS FULLY VISIBLE - absolutely NO face mask, nothing covering the mouth or nose. Long-sleeved dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, no grid lines, no text, no border. Produce EXACTLY 3 sprites in ONE horizontal row, evenly spaced, all the same size, all standing on the same ground line. POSE - a STRONG 45-DEGREE three-quarter view, clearly halfway between a front view and a right side profile, NOT almost-frontal: the whole body is rotated so it walks toward the LOWER-RIGHT. The RIGHT shoulder is clearly closer to the viewer and the left shoulder is turned away. The head is turned the same 45 degrees. This exact strong 45-degree diagonal is identical in all three frames INCLUDING THE MIDDLE ONE. WALK CYCLE - an open, clearly readable stride. FRAME 1 = contact pose, one leg striding forward and the other kicked back, and the ARMS SWING OPPOSITE to the legs. FRAME 2 = passing pose, both legs together under the body mid-step, arms straight down at the sides. FRAME 3 = the opposite contact pose, legs and arms swung the other way. Frames 1 and 3 must look clearly different from each other and from frame 2. NOTHING ELSE changes: head, face, hair, torso, body size and the facing direction are pixel-identical in all three frames. CRITICAL CORRECTIONS - the previous attempt was drawn FRONT-FACING and is WRONG. This is NOT a front-facing sprite. Do NOT draw the character looking at the camera in any of the three frames, especially not the middle one. HOW TO DRAW THE 45-DEGREE HEAD: the face is turned to the viewer's right. BOTH eyes sit in the RIGHT half of the head silhouette, pushed off-center toward the right edge; the left side of the head is mostly bare cheek and hair. The two eyes are NOT symmetric and NOT evenly spaced around the center: the far eye (left) is narrower and closer to the edge of the face, the near eye (right) is wider. The tiny nose and mouth are placed near the RIGHT edge of the face, not in the middle. The ear is visible only on the LEFT side of the head. The back of the spiky hair mass bulges toward the viewer's LEFT. HOW TO DRAW THE 45-DEGREE BODY: the shoulders are NOT a level horizontal line facing the camera - draw them foreshortened and staggered, the right shoulder bigger and lower-right and closer to the viewer, the left shoulder smaller, higher and partly hidden behind the torso. The torso is narrower than a front view because it is turned. The crossed collar V of the gi points diagonally toward the lower-right, not straight down the middle. The magenta sash knot is off-center, sitting toward the right hip. Both boots point diagonally down-right, never straight at the camera. HOW TO MAKE FRAMES 1 AND 3 OPPOSITE (the previous attempt drew frames 1 and 3 identical - that is WRONG): FRAME 1 the NEAR (right) leg is thrown FORWARD to the lower-right with the boot landing heel-first, the far (left) leg is stretched BACK to the upper-left, the LEFT arm swings forward and the RIGHT arm swings back. FRAME 3 is the exact reverse: the far (left) leg is thrown FORWARD to the lower-right, the near (right) leg is stretched BACK to the upper-left, the RIGHT arm swings forward and the LEFT arm swings back. The legs must form a wide open scissor / upside-down V with clear white space between them in both frame 1 and frame 3. Think of a Golden Sun or Chrono Trigger diagonal walking sprite sheet.
Creator
Jorge Sousa
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