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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: CHARACTER (must be 100% identical in every single frame): a chibi ninja with a VERY LARGE round head, total height about 2.5 heads. Bright grass-green SPIKY hair made of short pointed tufts sticking up and outward - spiky, NEVER smooth, NEVER rounded, NEVER long. A dark grey cloth headband around the forehead with a small rectangular silver metal plate at the front-center. Pale skin, big cyan almond eyes, tiny nose and mouth. THE FACE IS ALWAYS FULLY VISIBLE - absolutely NO face mask, nothing covering the mouth or nose. Long-sleeved dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, no grid lines, no text, no border. Produce EXACTLY 3 sprites in ONE horizontal row, evenly spaced, all the same size, all standing on the same ground line. POSE: all three sprites face DOWN, straight toward the viewer (front view, we see the whole face). The facing is identical in all three frames. WALK CYCLE - a SHORT, SUBTLE retro-RPG step. CRITICAL: the legs stay SIDE BY SIDE and NEVER CROSS or overlap each other - seen from this angle a wide stride reads as crossed legs and is WRONG. FRAME 1 = the left foot is only SLIGHTLY forward (a small step, both legs still clearly separate and vertical, a narrow gap between them), the body dips down 1 pixel, and the arms swing only a LITTLE, staying close to the sides - the arms must NEVER cross in front of the torso. FRAME 2 = standing neutral, both feet together and level, arms straight down. FRAME 3 = the mirror of frame 1 - the right foot only slightly forward, same small amount. The difference between the frames is subtle but readable. NOTHING ELSE changes: head, face, hair, torso, body size and the facing direction are pixel-identical in all three frames. SCALE: the three sprites must be rendered at EXACTLY the same scale and the same pixel height - the middle sprite must NOT be bigger or closer than the other two; all three heads are the same width, all three bodies are the same height, and the three feet rest on one single shared horizontal ground line. LEGS: do not repeat the same standing legs three times - only the legs and feet change between frames. In FRAME 1 the LEFT boot is planted on the ground line and the RIGHT boot is clearly LIFTED a few pixels above the ground line with the knee bent; in FRAME 3 it is exactly mirrored (right boot planted, LEFT boot lifted). The raised foot must be unmistakable, while both legs stay strictly vertical, parallel and side by side with a clear gap of white between them. HEAD: draw the head ONCE and copy-paste that exact same head into all three frames - the number, length, angle and position of every green hair spike, the headband, the silver plate and the eyes must be the identical pixel copy in frame 1, frame 2 and frame 3, with zero variation. The torso and arms are likewise the same copied pixels; only the legs and feet differ.
Creator
Jorge Sousa
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