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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: CHARACTER (must be 100% identical in every single frame): a chibi ninja with a VERY LARGE round head, total height about 2.5 heads. Bright grass-green SPIKY hair made of short pointed tufts sticking up and outward - spiky, NEVER smooth, NEVER rounded, NEVER long. A dark grey cloth headband around the forehead with a small rectangular silver metal plate at the front-center. Pale skin, big cyan almond eyes, tiny nose and mouth. THE FACE IS ALWAYS FULLY VISIBLE - absolutely NO face mask, nothing covering the mouth or nose. Long-sleeved dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, NO ground line, no floor, no dashes under the feet, no grid lines, no text, no border. Produce EXACTLY 3 sprites in ONE horizontal row, evenly spaced, all the same size, all with their feet at the same height. POSE: all three sprites are seen FROM BEHIND in a STRONG 45-DEGREE three-quarter view - the back is angled toward the UPPER-RIGHT, so we see the back of the spiky green hair and the headband, plus only a tiny sliver of one cheek. This exact 45-degree diagonal is identical in all three frames INCLUDING THE MIDDLE ONE - never a pure back view and never a pure side view. The magenta belt is only a thin flat band across the lower back, no knot and no tails. WALK CYCLE - a BIG, WIDE, WIDE-OPEN stride. The legs must be spread far apart in a clear letter-A / scissor shape, with a large gap of white background visible between the two legs. Never a timid little step, never legs almost touching. FRAME 1 - contact pose: the LEFT leg is thrown FORWARD and DOWN-LEFT with the boot planted well to the left of the body, and the RIGHT leg is kicked BACK to the right. The LEFT arm swings BACK, the RIGHT arm swings FORWARD. FRAME 2 - passing pose: both legs together directly under the body, one boot slightly lifted mid-step, both arms hanging straight down at the sides. FRAME 3 - THE EXACT OPPOSITE CONTACT POSE OF FRAME 1, A MIRRORED STRIDE: now the RIGHT leg is thrown FORWARD and DOWN-RIGHT with the boot planted well to the right of the body, and the LEFT leg is the one kicked BACK to the left. The RIGHT arm swings BACK, the LEFT arm swings FORWARD. Frame 3 is NOT a copy of frame 1 and NOT a wider version of frame 1 - the legs are SWAPPED. In frame 1 the leading boot is the LEFT one; in frame 3 the leading boot is the RIGHT one. Check this before you finish: the two poses must be left-right flips of each other's legs and arms while the head, torso and facing direction stay exactly the same. THE MIDDLE FRAME MUST NOT BE A FLAT SQUARED BACK VIEW. Frame 2's shoulders and torso are turned on the SAME 45-degree diagonal as frames 1 and 3: the far shoulder is smaller and higher, the near shoulder is larger and lower, and the exact same tiny sliver of cheek shows on the same side. All three torsos have identical width and identical outline. The boots read as walking AWAY from the viewer on the diagonal - we see heels and the backs of the boots, toes pointing away toward the upper-right. Do not draw flat side-profile feet. NOTHING ELSE changes between the three frames: head, hair, headband, cheek sliver, torso, belt, body size and facing direction are pixel-identical. Only the legs and arms move.
Creator
Jorge Sousa
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