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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: CHARACTER (must be 100% identical in every single frame): a chibi ninja with a VERY LARGE round head, total height about 2.5 heads. Bright grass-green SPIKY hair made of short pointed tufts sticking up and outward - spiky, NEVER smooth, NEVER rounded, NEVER long. A dark grey cloth headband around the head. Long-sleeved dark charcoal-grey ninja gi, charcoal pants, dark boots, bare-skin hands. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, no grid lines, no text, no border. Produce EXACTLY 3 sprites in ONE horizontal row, evenly spaced, all the same size, all standing on the same ground line. POSE: all three sprites are seen FROM BEHIND, facing UP away from the viewer - NO face and NO eyes are visible, we see the back of the spiky green hair and the headband band wrapping the head (the silver plate is at the front, so it is not visible). The magenta belt shows ONLY as a thin flat horizontal band across the lower back - NO knot, NO bow, NO hanging tails. Identical facing in all three frames. WALK CYCLE (this is an animation - the 3 frames must loop smoothly): FRAME 1 = contact pose - LEFT leg striding forward and RIGHT leg back, and the ARMS SWING OPPOSITE to the legs: RIGHT arm forward, LEFT arm back. FRAME 2 = passing pose - both legs together under the body mid-step, both arms hanging straight down at the sides. FRAME 3 = the opposite contact pose - RIGHT leg striding forward and LEFT leg back, LEFT arm forward, RIGHT arm back. The leg AND arm swing must be clearly visible and must alternate between frame 1 and frame 3. NOTHING ELSE changes: head, hair, torso, body size and the facing direction are pixel-identical in all three frames.
Creator
Jorge Sousa
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