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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: CHARACTER (must be 100% identical in every single frame): a chibi ninja with a VERY LARGE round head, total height about 2.5 heads. Bright grass-green SPIKY hair made of short pointed tufts sticking up and outward - spiky, NEVER smooth, NEVER rounded, NEVER long. A dark grey cloth headband around the forehead with a small rectangular silver metal plate at the front-center. Pale skin, big cyan almond eyes, tiny nose and mouth. THE FACE IS ALWAYS FULLY VISIBLE - absolutely NO face mask, nothing covering the mouth or nose. Long-sleeved dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, no grid lines, no text, no border. Produce EXACTLY 3 sprites in ONE horizontal row, evenly spaced, all the same size, all standing on the same ground line. POSE: all three sprites are seen FROM BEHIND, facing UP away from the viewer - NO face and NO eyes are visible, we see the back of the spiky green hair and the headband band wrapping the head (the silver plate is at the front, so it is not visible). The magenta belt shows ONLY as a thin flat horizontal band across the lower back - NO knot, NO bow, NO hanging tails. Identical facing in all three frames. WALK CYCLE - a SHORT, SUBTLE retro-RPG step. CRITICAL: the legs stay SIDE BY SIDE and NEVER CROSS or overlap each other - seen from this angle a wide stride reads as crossed legs and is WRONG. FRAME 1 = the left foot is only SLIGHTLY forward (a small step, both legs still clearly separate and vertical, a narrow gap between them), the body dips down 1 pixel, and the arms swing only a LITTLE, staying close to the sides - the arms must NEVER cross in front of the torso. FRAME 2 = standing neutral, both feet together and level, arms straight down. FRAME 3 = the mirror of frame 1 - the right foot only slightly forward, same small amount. The difference between the frames is subtle but readable. NOTHING ELSE changes: head, face, hair, torso, body size and the facing direction are pixel-identical in all three frames. LEG SEPARATION RULE, THIS OVERRIDES EVERYTHING: draw the legs in all three frames exactly the same way as the neutral frame - the left leg stays entirely in the left half and the right leg entirely in the right half, each a separate limb with its own dark outline, and the two boots never touch, never merge and never overlap. One leg must NEVER pass in front of or behind the other and the two legs must never fuse into one single dark mass. Between the two inner leg outlines there is only a narrow sliver of the plain white background, nothing else. The legs and boots are SOLID: every leg is filled edge to edge with charcoal-grey cloth and dark brown boot colours, with soft shading only. Do NOT paint white, light grey, beige or empty holes, patches, stripes or blank cut-outs anywhere inside the legs, the boots or the body - the only white anywhere in the picture is the flat background outside the character's outline.
Creator
Jorge Sousa
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