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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: CHARACTER (must be 100% identical in every single frame): a chibi ninja with a VERY LARGE round head, total height about 2.5 heads. Bright grass-green SPIKY hair made of short pointed tufts sticking up and outward - spiky, NEVER smooth, NEVER rounded, NEVER long. A dark grey cloth headband around the forehead with a small rectangular silver metal plate at the front-center. Pale skin, big cyan almond eyes, tiny nose and mouth. THE FACE IS ALWAYS FULLY VISIBLE - absolutely NO face mask, nothing covering the mouth or nose. Long-sleeved dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, no grid lines, no text, no border. Produce EXACTLY 3 sprites in ONE horizontal row, evenly spaced, all the same size, all standing on the same ground line. POSE - a STRONG 45-DEGREE three-quarter view, clearly halfway between a front view and a right side profile, NOT almost-frontal: the whole body is rotated so it walks toward the LOWER-RIGHT. The RIGHT shoulder is clearly closer to the viewer and the left shoulder is turned away. The head is turned the same 45 degrees. This exact strong 45-degree diagonal is identical in all three frames INCLUDING THE MIDDLE ONE. WALK CYCLE - an open, clearly readable stride. FRAME 1 = contact pose, one leg striding forward and the other kicked back, and the ARMS SWING OPPOSITE to the legs. FRAME 2 = passing pose, both legs together under the body mid-step, arms straight down at the sides. FRAME 3 = the opposite contact pose, legs and arms swung the other way. Frames 1 and 3 must look clearly different from each other and from frame 2. NOTHING ELSE changes: head, face, hair, torso, body size and the facing direction are pixel-identical in all three frames. MANDATORY ROTATION TEST - every previous attempt drew a symmetric frontal face and that is a total FAILURE. Rotate the head and body 45 degrees to the right so that ALL of these are true at once: all the facial features are shifted toward the RIGHT half of the head leaving a wide empty pale cheek area on the LEFT half; the nose is a pixel bump that BREAKS the right-hand outline of the face; the far left eye is smaller, narrower and almost touching the left edge of the face while the near right eye is wide and set well inside; only ONE ear is visible; the V of the crossed gi collar and the knot of the magenta sash are pushed off-center to the right; the near right arm overlaps in front of the chest while the far left arm is thinner and tucked behind the torso outline; both boots point diagonally toward the lower-right, never straight down at the viewer. If the two halves of the face or the two shoulders look mirror-symmetric, the image is WRONG - redo it as a true diagonal three-quarter view. Apply this identically to the middle frame. STRIDE - in frames 1 and 3 keep a clear gap of white background between the front boot and the back boot, at least as wide as the character's head, with the legs never touching or crossing, and swing the near hand forward in front of the magenta sash while the far hand goes back behind the hip, mirrored between frame 1 and frame 3.
Creator
Jorge Sousa
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