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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: CHARACTER (must be 100% identical in every single frame): a chibi ninja with a VERY LARGE round head, total height about 2.5 heads. Bright grass-green SPIKY hair made of short pointed tufts sticking up and outward - spiky, NEVER smooth, NEVER rounded, NEVER long. A dark grey cloth headband around the forehead with a small rectangular silver metal plate at the front-center. Pale skin, big cyan almond eyes, tiny nose and mouth. THE FACE IS ALWAYS FULLY VISIBLE - absolutely NO face mask. Long-sleeved dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, no grid lines, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with clear white space between them so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE - the same head size, the same body height, the same width. The middle sprite must NOT be drawn bigger or closer than the other two. All three stand on the same ground line. POSE: all three sprites face DOWN, straight toward the viewer (front view, we see the whole face). The facing is identical in all three frames. WALK CYCLE - a compact head-on retro-RPG step. The two legs stay SIDE BY SIDE and must NEVER cross or overlap - there is always a visible gap of white background between them. The movement comes from LIFTING a foot, not from opening a wide stride: FRAME 1 = the LEFT knee is bent and the LEFT boot is clearly LIFTED off the ground, raised well above the other boot, while the RIGHT leg is straight and planted flat. FRAME 2 = neutral - both feet flat on the ground, side by side, at the same level. FRAME 3 = the mirror of frame 1 - the RIGHT knee bent and the RIGHT boot clearly LIFTED off the ground, the LEFT leg straight and planted flat. THE THREE FRAMES MUST BE CLEARLY DISTINGUISHABLE - if the three sprites look the same, the animation is broken and WRONG. The arms hang at the sides and never cross in front of the torso. NOTHING ELSE changes: head, face, hair, torso, body size and the facing direction are identical in all three frames.
Creator
Jorge Sousa
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