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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: CHARACTER (must be 100% identical in every single frame): a chibi ninja with a VERY LARGE round head, total height about 2.5 heads. Bright grass-green SPIKY hair made of short pointed tufts sticking up and outward - spiky, NEVER smooth, NEVER rounded, NEVER long. A dark grey cloth headband around the forehead with a small rectangular silver metal plate at the front-center. Pale skin, big cyan almond eyes, tiny nose and mouth. THE FACE IS ALWAYS FULLY VISIBLE - absolutely NO face mask, nothing covering the mouth or nose. Long-sleeved dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, no grid lines, no text, no border. Produce EXACTLY 3 sprites in ONE horizontal row, evenly spaced, all the same size, all standing on the same ground line. POSE: all three sprites face DOWN, straight toward the viewer (front view, we see the whole face). The facing is identical in all three frames. WALK CYCLE (this is an animation - the 3 frames must loop smoothly): FRAME 1 = contact pose - LEFT leg striding forward and RIGHT leg back, and the ARMS SWING OPPOSITE to the legs: RIGHT arm forward, LEFT arm back. FRAME 2 = passing pose - both legs together under the body mid-step, both arms hanging straight down at the sides. FRAME 3 = the opposite contact pose - RIGHT leg striding forward and LEFT leg back, LEFT arm forward, RIGHT arm back. The leg AND arm swing must be clearly visible and must alternate between frame 1 and frame 3. NOTHING ELSE changes: head, face, hair, torso, body size and the facing direction are pixel-identical in all three frames.
Creator
Jorge Sousa
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