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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: CHARACTER (must be 100% identical in every single frame): a chibi ninja with a VERY LARGE round head, total height about 2.5 heads. Bright grass-green SPIKY hair made of short pointed tufts sticking up and outward - spiky, NEVER smooth, NEVER rounded, NEVER long. A dark grey cloth headband around the forehead with a small rectangular silver metal plate at the front-center. Pale skin, big cyan almond eyes, tiny nose and mouth. THE FACE IS ALWAYS FULLY VISIBLE - absolutely NO face mask, nothing covering the mouth or nose. Long-sleeved dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, no grid lines, no text, no border. Produce EXACTLY 3 sprites in ONE horizontal row, evenly spaced, all the same size, all standing on the same ground line. POSE - a STRONG 45-DEGREE three-quarter view, clearly halfway between a front view and a right side profile, NOT almost-frontal: the whole body is rotated so it walks toward the LOWER-RIGHT. The RIGHT shoulder is clearly closer to the viewer and the left shoulder is turned away. The head is turned the same 45 degrees. This exact strong 45-degree diagonal is identical in all three frames INCLUDING THE MIDDLE ONE. WALK CYCLE - an open, clearly readable stride. FRAME 1 = contact pose, one leg striding forward and the other kicked back, and the ARMS SWING OPPOSITE to the legs. FRAME 2 = passing pose, both legs together under the body mid-step, arms straight down at the sides. FRAME 3 = the opposite contact pose, legs and arms swung the other way. Frames 1 and 3 must look clearly different from each other and from frame 2. NOTHING ELSE changes: head, face, hair, torso, body size and the facing direction are pixel-identical in all three frames. CRITICAL CORRECTION 1 - THE ROTATION: the previous attempt drew the sprites almost frontal, which is WRONG and must not happen again. Rotate the ENTIRE body and head a full 45 degrees so the chest and the nose point diagonally toward the LOWER-RIGHT corner: the near (right) shoulder clearly overlaps in front of the chest, the far (left) shoulder and the far arm are partly hidden behind the torso, the silhouette of the torso is narrower than a front view, the nose sticks out on the right side of the face, the two eyes are unevenly spaced with the far eye closer to the edge of the face, and the far ear is NOT visible. The middle frame must have exactly this same 45-degree diagonal - a frontal middle frame is a failure. CRITICAL CORRECTION 2 - THE ARMS AND LEGS: the arms must visibly swing, not hang identically. In frame 1 the near arm swings clearly FORWARD in front of the torso while the far arm swings clearly BACK behind the hip; in frame 3 they are exactly reversed. The striding legs must never overlap or cross - keep a clear empty gap of background between the front leg and the back leg in frames 1 and 3, with both boots fully drawn and separated.
Creator
Jorge Sousa
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