Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite · CC0 · 24 Jul 2026
Generated from: CHARACTER (keep 100% identical in every frame): a chibi ninja with a VERY LARGE round head, about 2.5 heads tall total. Bright grass-green SPIKY hair made of short pointed tufts sticking up and outward (spiky — never smooth, never long, never rounded). Dark grey cloth headband around the forehead with a small rectangular silver metal plate at the front-center. FULL FACE ALWAYS VISIBLE — pale skin, big cyan almond eyes, tiny nose and mouth. ABSOLUTELY NO face mask, nothing covering the mouth or nose. Long-sleeved dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. STYLE: crisp retro SNES-style pixel-art overworld sprite, clean single dark 1-pixel outline, soft cel shading, limited palette. Pure white (#ffffff) background, no shadow, no grid lines, no text. Match the reference's exact style and proportions. POSE: produce EXACTLY 3 sprites in ONE horizontal row, evenly spaced, all the same size. All three sprites show the character in the SAME 3/4 DOWN-DIAGONAL orientation — body and face angled toward the LOWER-LEFT (a front-left three-quarter view where we see the front of the face at an angle). The orientation is IDENTICAL in all three frames; NEVER turn the body to pure front or to pure side, and the MIDDLE frame is also this exact 3/4 diagonal. The ONLY thing that changes between the three is the WALKING LEG position: frame 1 = left foot forward and right foot back; frame 2 = both legs passing together under the body (mid-step, SAME 3/4 diagonal facing); frame 3 = right foot forward and left foot back. Arms swing naturally opposite to the legs.
Creator
Jorge Sousa
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.