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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: BODY: a chibi ninja GIRL - clearly feminine: NARROW shoulders, slim torso with a narrower waist, thin arms and legs. Soft round face with slightly larger eyes and small eyelashes. VERY LARGE round head, total height about 2.5 heads. HAIRSTYLE - LONG LOOSE HAIR: BRIGHT GRASS-GREEN hair, straight and long, falling loose all the way down to the middle of her back, with a fringe of bangs over the forehead sitting under the headband and two long locks framing the face down past the shoulders. MANDATORY - THE HEADBAND IS ALWAYS PRESENT IN ALL THREE SPRITES: a dark grey cloth headband worn around the forehead with a small rectangular silver metal plate at the front-center. A character without the headband is WRONG. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. Pale skin, big cyan almond eyes, tiny nose and mouth, face FULLY VISIBLE with absolutely NO mask. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, NO ground line, no grid, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE - same head size, same body height, same width. The middle sprite must NOT be drawn bigger or closer. All three stand on the same ground line. POSE - a STRONG 45-degree three-quarter view walking toward the LOWER-RIGHT: the right shoulder clearly closer to the viewer, the head turned the same 45 degrees. Identical in all three frames INCLUDING THE MIDDLE ONE - almost-frontal is wrong, pure profile is wrong. From the front the long green hair falls down both sides of the body past the shoulders, and the bangs sit under the headband. WALK CYCLE - an open, clearly readable stride. FRAME 1 = contact pose, one leg striding forward and the other kicked back, with the ARMS SWINGING OPPOSITE to the legs. FRAME 2 = passing pose, legs together under the body, arms down at the sides. FRAME 3 = the opposite contact pose, legs and arms swung the other way. Frames 1 and 3 must look clearly different from each other and from frame 2. FIX THE ANGLE - MAIN ERROR: the previous attempt was almost flat-frontal; turn the torso and head a full 45 degrees so the RIGHT shoulder juts toward the viewer, the LEFT shoulder is partly hidden behind the torso, and the two boots are STAGGERED IN DEPTH - the near boot lower on the canvas and to the right, the far boot higher on the canvas and to the left - like a classic JRPG diagonal walking sprite. FIX THE STRIDE: frames 1 and 3 came out nearly identical, so make them true opposites - in frame 1 the NEAR leg is forward and the near arm swings BACK, in frame 3 the near leg is kicked BACK and the near arm swings FORWARD. FIX THE FACE: no stray brown or speckled pixels on the cheeks - keep the skin a clean flat pale tone.
Creator
Jorge Sousa
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