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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: BODY: a chibi ninja GIRL - clearly feminine: NARROW shoulders, slim torso with a narrower waist, thin arms and legs. Soft round face with slightly larger eyes and small eyelashes. VERY LARGE round head, total height about 2.5 heads. HAIRSTYLE - LONG LOOSE HAIR: BRIGHT GRASS-GREEN hair, straight and long, falling loose all the way down to the middle of her back, with a fringe of bangs over the forehead sitting under the headband and two long locks framing the face down past the shoulders. MANDATORY - THE HEADBAND IS ALWAYS PRESENT IN ALL THREE SPRITES: a dark grey cloth headband worn around the forehead with a small rectangular silver metal plate at the front-center. A character without the headband is WRONG. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. Pale skin, big cyan almond eyes, tiny nose and mouth, face FULLY VISIBLE with absolutely NO mask. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, NO ground line, no grid, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE - same head size, same body height, same width. The middle sprite must NOT be drawn bigger or closer. All three stand on the same ground line. POSE: all three sprites face DOWN, straight toward the viewer (front view, whole face visible). Identical facing in all three frames. From the front the long green hair falls down both sides of the body past the shoulders, and the bangs sit under the headband. WALK CYCLE - a compact head-on retro-RPG step. The two legs stay SIDE BY SIDE and must NEVER cross or overlap - there is always a visible gap of white background between them. The movement comes from LIFTING a foot, not from opening a stride: FRAME 1 = the LEFT knee bent and the LEFT boot clearly LIFTED off the ground, the RIGHT leg straight and planted flat. FRAME 2 = neutral, both feet flat on the ground side by side at the same level. FRAME 3 = the MIRROR of frame 1 - the RIGHT boot clearly LIFTED and the LEFT leg straight and planted. Frame 3 must lift the OPPOSITE foot from frame 1 - lifting the same foot twice is WRONG and makes the character limp. Arms hang at the sides and never cross in front of the torso. FIX THESE EXACT ERRORS FROM THE PREVIOUS ATTEMPT: the lift must be SMALL and IDENTICAL IN AMOUNT on both sides - frame 1 raised the knee up to the waist like a high march while frame 3 barely moved, which is WRONG; in BOTH frame 1 and frame 3 lift the boot only a tiny amount, just a small heel-and-toe raise a few pixels off the ground with the knee only slightly bent, exactly the same height on both sides, perfectly mirrored. Also keep the lifted leg strictly inside its own half of the body: a clear column of pure white background must separate the two legs from the hip down to the boots in every single frame, the raised thigh must never slide across or touch the standing leg. Keep the bottom of the planted boots of all three sprites on one identical horizontal pixel row.
Creator
Jorge Sousa
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