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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: BODY: a chibi ninja GIRL - clearly feminine: NARROW shoulders, slim torso with a narrower waist, thin arms and legs, noticeably slighter than a boy. Soft round face with slightly larger eyes and small eyelashes. VERY LARGE round head, total height about 2.5 heads. HAIRSTYLE - SINGLE LONG BRAID: BRIGHT GRASS-GREEN hair smooth over the head and gathered into ONE long BRAID (plait) hanging down the back past the waist, the braid drawn with clear segments. MANDATORY - THE HEADBAND IS ALWAYS PRESENT IN ALL THREE SPRITES: a dark grey cloth headband worn around the forehead with a small rectangular silver metal plate at the front-center. A character without the headband is WRONG. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. Pale skin, big cyan almond eyes, tiny nose and mouth, face FULLY VISIBLE with absolutely NO mask. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, NO ground line, no grid, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE - same head size, same body height, same width. The middle sprite must NOT be drawn bigger. All three stand on the same ground line. POSE: all three sprites are seen FROM BEHIND, facing away - NO face and NO eyes visible. We see the back of the hair and the headband band wrapping the head. The magenta belt is ONLY a thin flat horizontal band across the lower back - NO knot, NO bow, NO tails. WALK CYCLE - a compact head-on retro-RPG step. The two legs stay SIDE BY SIDE and must NEVER cross or overlap - always a visible gap of white background between them. The movement comes from LIFTING a foot: FRAME 1 = one knee bent and that boot clearly LIFTED off the ground, the other leg straight and planted flat. FRAME 2 = neutral, both feet flat on the ground side by side at the same level. FRAME 3 = the opposite foot lifted. Arms hang at the sides and never cross in front of the torso. FIX THESE EXACT DEFECTS FROM THE PREVIOUS ATTEMPT: (1) In frames 1 and 3 BOTH boots were floating in the air, so the character looked like it was hovering. Only ONE foot may be lifted. The other leg must be FULLY EXTENDED and its boot must reach exactly the same bottom line as the two boots of the neutral middle sprite - imagine a single invisible floor line touching the planted boot of frame 1, both boots of frame 2, and the planted boot of frame 3. (2) The back of the head was drawn as a pointed teardrop / leaf shape. Instead draw a proper ROUND head covered in smooth green hair, and below it a NARROW braid, only about 3 pixels wide, running straight down the spine with clear rope-like segment notches - the braid must be much thinner than the head and must not widen into a leaf. (3) Keep the clean vertical channel of pure white background between the two legs in all three sprites. (4) Still absolutely no eyes, nose or mouth, and no silver plate on the back of the head.
Creator
Jorge Sousa
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