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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: BODY: a chibi ninja GIRL - clearly feminine: NARROW shoulders, slim torso with a narrower waist, thin arms and legs, noticeably slighter than a boy. Soft round face with slightly larger eyes and small eyelashes. VERY LARGE round head, total height about 2.5 heads. HAIRSTYLE - HALF-UP: BRIGHT GRASS-GREEN long hair where the TOP half is gathered and tied at the back of the head while the rest hangs loose down the back, plus a fringe under the headband. MANDATORY - THE HEADBAND IS ALWAYS PRESENT IN ALL THREE SPRITES: a dark grey cloth headband worn around the forehead with a small rectangular silver metal plate at the front-center. A character without the headband is WRONG. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. Pale skin, big cyan almond eyes, tiny nose and mouth, face FULLY VISIBLE with absolutely NO mask. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, NO ground line, no grid, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE - same head size, same body height, same width. The middle sprite must NOT be drawn bigger. All three stand on the same ground line. POSE - a STRONG 45-degree three-quarter view walking toward the LOWER-RIGHT: the right shoulder clearly closer to the viewer, the head turned the same 45 degrees. Identical in all three frames INCLUDING THE MIDDLE ONE - almost-frontal is wrong, pure profile is wrong. WALK CYCLE - an open, clearly readable stride. FRAME 1 = contact pose, one leg striding forward and the other kicked back, ARMS SWINGING OPPOSITE to the legs. FRAME 2 = passing pose, legs together under the body, arms down at the sides. FRAME 3 = the opposite contact pose, legs and arms swung the other way. Frames 1 and 3 must look clearly different from each other and from frame 2. THE MIDDLE SPRITE IS THE MAIN PROBLEM: do NOT draw it facing the viewer. The centre sprite must be turned the SAME strong 45 degrees to the lower-right as the other two - its nose points diagonally right, its far cheek is partly hidden, its near shoulder overlaps the chest, and the two eyes are NOT symmetric on the face. A square, straight-on centre sprite is a FAIL. ALSO: the LEFT and RIGHT sprites must be OPPOSITE steps, never the same drawing twice. LEFT sprite = the near leg swings FORWARD toward the lower-right and the far leg trails BEHIND to the upper-left, near hand behind the hip. RIGHT sprite = reversed, the far leg is the one FORWARD and the near leg is the one kicked BEHIND, near hand raised in front of the belly. DRAW NO GROUND AT ALL: no black or grey line or bar under the boots, no shadow ellipse - every pixel below the boots must be PURE WHITE.
Creator
Jorge Sousa
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