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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: BODY: a chibi ninja GIRL - clearly feminine: NARROW shoulders, slim torso with a narrower waist, thin arms and legs, noticeably slighter than a boy. Soft round face with slightly larger eyes and small eyelashes. VERY LARGE round head, total height about 2.5 heads. HAIRSTYLE - MOHAWK: BRIGHT GRASS-GREEN hair shaved at the sides (bare scalp visible on both sides) with a single tall strip of spiky green hair running down the middle of the head, standing up clearly above the skull. MANDATORY - THE HEADBAND IS ALWAYS PRESENT IN ALL THREE SPRITES: a dark grey cloth headband worn around the forehead with a small rectangular silver metal plate at the front-center. A character without the headband is WRONG. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. Pale skin, big cyan almond eyes, tiny nose and mouth, face FULLY VISIBLE with absolutely NO mask. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, NO ground line, no grid, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE - same head size, same body height, same width. The middle sprite must NOT be drawn bigger. All three stand on the same ground line. POSE - a STRONG 45-degree three-quarter view walking toward the LOWER-RIGHT: the right shoulder clearly closer to the viewer, the head turned the same 45 degrees. Identical in all three frames INCLUDING THE MIDDLE ONE - almost-frontal is wrong, pure profile is wrong. WALK CYCLE - an open, clearly readable stride. FRAME 1 = contact pose, one leg striding forward and the other kicked back, ARMS SWINGING OPPOSITE to the legs. FRAME 2 = passing pose, legs together under the body, arms down at the sides. FRAME 3 = the opposite contact pose, legs and arms swung the other way. Frames 1 and 3 must look clearly different from each other and from frame 2. FIX THE PREVIOUS ATTEMPT: last time the MIDDLE sprite was drawn almost FRONTAL, facing the viewer straight on - that is a FAIL. The middle sprite must be rotated exactly the same 45 degrees as frames 1 and 3: one cheek and the tip of the nose pointing toward the lower-right, the far side of the face partly hidden, the far shoulder smaller and higher than the near shoulder, the chest clearly angled. Only the legs and arms change between the three frames - the body angle NEVER changes. DO NOT COPY FRAME 1 INTO FRAME 3: in FRAME 1 the near leg strides forward toward the lower-right while the far leg is kicked back; in FRAME 3 do the exact reverse, the far leg strides forward and the near leg is kicked back, with the arm swing also reversed. PROPORTIONS ARE CRITICAL: a true 2.5-head chibi - the head is HUGE, almost as wide as the shoulders. Shoulders clearly NARROW, waist pinched, arms and legs thin and short, so she reads unmistakably as a GIRL and never as an adult or a boy.
Creator
Jorge Sousa
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