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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: BODY: a chibi ninja GIRL - clearly feminine: NARROW shoulders, slim torso with a narrower waist, thin arms and legs, noticeably slighter than a boy. Soft round face with slightly larger eyes and small eyelashes. VERY LARGE round head, total height about 2.5 heads. HAIRSTYLE - SINGLE LONG BRAID: BRIGHT GRASS-GREEN hair smooth over the head and gathered into ONE long BRAID (plait) hanging down the back past the waist, the braid drawn with clear segments. MANDATORY - THE HEADBAND IS ALWAYS PRESENT IN ALL THREE SPRITES: a dark grey cloth headband worn around the forehead with a small rectangular silver metal plate at the front-center. A character without the headband is WRONG. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. Pale skin, big cyan almond eyes, tiny nose and mouth, face FULLY VISIBLE with absolutely NO mask. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, NO ground line, no grid, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE - same head size, same body height, same width. The middle sprite must NOT be drawn bigger. All three stand on the same ground line. POSE: all three sprites are in a STRICT SIDE PROFILE facing RIGHT - fully sideways, only ONE eye visible, nose pointing right, chest edge-on and NEVER turned toward the viewer. Same strict profile in all three frames INCLUDING THE MIDDLE ONE. WALK CYCLE - an open, clearly readable stride. FRAME 1 = contact pose, one leg striding forward and the other kicked back, ARMS SWINGING OPPOSITE to the legs. FRAME 2 = passing pose, legs together under the body, arms down at the sides. FRAME 3 = the opposite contact pose, legs and arms swung the other way. Frames 1 and 3 must look clearly different from each other and from frame 2. THIS IS THE THIRD TRY AND THE ONLY REMAINING DEFECT IS THAT FRAME 3 IS A COPY OF FRAME 1. Force the difference with SHADING, using two clearly distinguishable tones: the NEAR limbs (closest to the viewer) are DARK CHARCOAL, the FAR limbs are a visibly LIGHTER GREY. FRAME 1: the DARK near leg is the one striding FORWARD to the right, the LIGHT far leg is kicked BACK to the left, the DARK near arm swings back, the LIGHT far arm swings forward. FRAME 3: swap the tones completely - the LIGHT far leg is the one striding FORWARD to the right, the DARK near leg is kicked BACK to the left, the DARK near arm swings forward, the LIGHT far arm swings back. So frame 1 has a dark front leg and frame 3 has a light front leg, and the arm that is dark is behind in frame 1 and in front in frame 3. Frame 2 keeps both legs stacked under the hips and both arms hanging straight down. ALSO: keep the chibi proportions of the reference, head about 40 percent of total height. The braid trails behind on the LEFT of the sprite, narrow, about 3 pixels wide, with clear rope-like segment notches. Every planted boot touches one single invisible floor line shared by all three sprites.
Creator
Jorge Sousa
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