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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: BODY: a chibi ninja GIRL - clearly feminine: NARROW shoulders, slim torso with a narrower waist, thin arms and legs, noticeably slighter than a boy. Soft round face with slightly larger eyes and small eyelashes. VERY LARGE round head, total height about 2.5 heads. HAIRSTYLE - SINGLE LONG BRAID: BRIGHT GRASS-GREEN hair smooth over the head and gathered into ONE long BRAID (plait) hanging down the back past the waist, the braid drawn with clear segments. MANDATORY - THE HEADBAND IS ALWAYS PRESENT IN ALL THREE SPRITES: a dark grey cloth headband worn around the forehead with a small rectangular silver metal plate at the front-center. A character without the headband is WRONG. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. Pale skin, big cyan almond eyes, tiny nose and mouth, face FULLY VISIBLE with absolutely NO mask. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, NO ground line, no grid, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE - same head size, same body height, same width. The middle sprite must NOT be drawn bigger. All three stand on the same ground line. POSE: all three sprites are in a STRICT SIDE PROFILE facing RIGHT - fully sideways, only ONE eye visible, nose pointing right, chest edge-on and NEVER turned toward the viewer. Same strict profile in all three frames INCLUDING THE MIDDLE ONE. WALK CYCLE - an open, clearly readable stride. FRAME 1 = contact pose, one leg striding forward and the other kicked back, ARMS SWINGING OPPOSITE to the legs. FRAME 2 = passing pose, legs together under the body, arms down at the sides. FRAME 3 = the opposite contact pose, legs and arms swung the other way. Frames 1 and 3 must look clearly different from each other and from frame 2. FIX THE DEFECT FROM THE PREVIOUS ATTEMPT: frames 1 and 3 were drawn almost identical, which is a FAIL. Make them MIRRORED opposites of each other in limb placement. In FRAME 1 the NEAR leg (the dark one closest to the viewer) is thrown FORWARD to the right with the heel landing, the far leg is kicked BACK to the left, the near arm swings BACKWARD and the far arm swings FORWARD. In FRAME 3 do the exact opposite: the NEAR leg is kicked BACK to the left, the far leg is thrown FORWARD to the right, the near arm swings FORWARD and the far arm swings BACKWARD. Frame 2 stays a narrow passing pose with both legs stacked under the hips and both arms hanging straight down. ALSO: keep the chibi proportions of the reference image, head about 40 percent of total height. The braid trails behind on the LEFT side of the sprite, narrow, about 3 pixels wide, with clear rope-like segment notches - never a wide leaf shape. All planted feet touch one single invisible floor line.
Creator
Jorge Sousa
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