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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: BODY: a chibi GIRL - clearly feminine and physically different from the boy: slightly shorter overall, NARROWER shoulders, a slimmer torso with a slightly narrower waist, thinner arms and legs. Feminine face: softer rounder jaw, slightly larger eyes with small eyelashes. VERY LARGE round head, total height about 2.5 heads. CRITICAL - THE CHARACTER IS COMPLETELY BALD: there is NO hair anywhere, not a single strand. The bare scalp is drawn and visible, rendered in the same skin tone as the face with soft rounded shading and a highlight on top, so the head reads as a real shaved skull and not as a flat blob. Do NOT draw green hair, do NOT draw any tufts, spikes, fringe or sideburns. A dark grey cloth headband worn around the forehead with a small rectangular silver metal plate at the front-center - the headband sits directly on the bare scalp. Pale skin, big cyan almond eyes, tiny nose and mouth, face FULLY VISIBLE with absolutely NO mask. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, no grid lines, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space between them so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE - same head size, same body height, same width. The middle sprite must NOT be bigger. All three stand on the same ground line. POSE: all three sprites seen FROM BEHIND in a STRONG 45-degree three-quarter view, the back angled toward the UPPER-RIGHT - we see the bald scalp from behind and the headband, plus only a sliver of one cheek. Identical in all three frames INCLUDING THE MIDDLE ONE. The magenta belt is only a thin flat band on the lower back, no knot. WALK CYCLE - an open, clearly readable stride. FRAME 1 = contact pose, one leg striding forward and the other kicked back, with the ARMS SWINGING OPPOSITE to the legs. FRAME 2 = passing pose, legs together under the body, arms down at the sides. FRAME 3 = the opposite contact pose. Frames 1 and 3 must look clearly different from each other and from frame 2. FIX 1 - the last attempt wrongly drew the FIRST sprite facing the camera from the front: NO sprite may face the viewer, all three must be turned AWAY so we never see the crossed front of the gi, never both eyes and never the full face - only the back of the bald skull, the back of the gi and a sliver of one cheek, at the identical 45-degree angle in all three. FIX 2 - keep the small silver rectangular plate on the headband clearly drawn and IDENTICAL in all three frames, peeking past the right side of the skull. FIX 3 - she is still far too stocky and boyish: narrow the shoulders so they are barely wider than the head is at its base, slim the torso with a clearly pinched waist above the magenta sash, and make the arms and legs distinctly thin. FIX 4 - open the stride much wider and make it truly opposite: FRAME 1 near leg thrown FORWARD and far leg trailing far back, FRAME 3 exactly mirrored, FRAME 2 with both feet together.
Creator
Jorge Sousa
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