Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: BODY: a chibi GIRL - clearly feminine and physically different from the boy: slightly shorter overall, NARROWER shoulders, a slimmer torso with a slightly narrower waist, thinner arms and legs. Feminine face: softer rounder jaw, slightly larger eyes with small eyelashes. VERY LARGE round head, total height about 2.5 heads. CRITICAL - THE CHARACTER IS COMPLETELY BALD: there is NO hair anywhere, not a single strand. The bare scalp is drawn and visible, rendered in the same skin tone as the face with soft rounded shading and a highlight on top, so the head reads as a real shaved skull and not as a flat blob. Do NOT draw green hair, do NOT draw any tufts, spikes, fringe or sideburns. A dark grey cloth headband worn around the forehead with a small rectangular silver metal plate at the front-center - the headband sits directly on the bare scalp. Pale skin, big cyan almond eyes, tiny nose and mouth, face FULLY VISIBLE with absolutely NO mask. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, no grid lines, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space between them so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE - same head size, same body height, same width. The middle sprite must NOT be bigger. All three stand on the same ground line. POSE: all three sprites seen FROM BEHIND in a STRONG 45-degree three-quarter view, the back angled toward the UPPER-RIGHT - we see the bald scalp from behind and the headband, plus only a sliver of one cheek. Identical in all three frames INCLUDING THE MIDDLE ONE. The magenta belt is only a thin flat band on the lower back, no knot. WALK CYCLE - an open, clearly readable stride. FRAME 1 = contact pose, one leg striding forward and the other kicked back, with the ARMS SWINGING OPPOSITE to the legs. FRAME 2 = passing pose, legs together under the body, arms down at the sides. FRAME 3 = the opposite contact pose. Frames 1 and 3 must look clearly different from each other and from frame 2. FIX 1 - the last attempt looked like a stocky BOY with broad square shoulders and a thick blocky torso: make the shoulders visibly NARROW and sloped, the torso clearly slim with a pinched narrower waist and thin arms and legs, so she reads unmistakably as a slender girl. FIX 2 - the last attempt showed too much face and was almost a side profile: rotate all three sprites further AWAY from the camera so we see mostly the round BACK of the bald skull and the back of the headband, with at most a tiny sliver of one cheek and barely any eye. FIX 3 - frames 1 and 3 came out identical: in FRAME 1 the LEFT leg strides forward and the right leg kicks back, and in FRAME 3 this is exactly MIRRORED with the RIGHT leg forward and the left leg back, with the arms swapped to match.
Creator
Jorge Sousa
Sign in to join the conversation.
Sign in to comment๐CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.