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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: BODY: a chibi GIRL - clearly feminine and physically different from the boy: slightly shorter overall, NARROWER shoulders, a slimmer torso with a slightly narrower waist, thinner arms and legs. Feminine face: softer rounder jaw, slightly larger eyes with small eyelashes. VERY LARGE round head, total height about 2.5 heads. Three attempts in a row produced a wide square masculine torso and that is the WRONG body: draw her far more delicate - shoulders only a little wider than the neck and clearly narrower than the head, thin tapering arms, small hands, a pinched narrow waist at the sash and slim legs, a dainty girl silhouette instead of the broad boy of the reference. CRITICAL - THE CHARACTER IS COMPLETELY BALD: there is NO hair anywhere, not a single strand. The bare scalp is drawn and visible, rendered in the same skin tone as the face with soft rounded shading and a highlight on top, so the head reads as a real shaved skull and not as a flat blob. Do NOT draw green hair, do NOT draw any tufts, spikes, fringe or sideburns. A dark grey cloth headband worn around the forehead with a small rectangular silver metal plate at the front-center - the headband sits directly on the bare scalp. Pale skin, big cyan almond eyes, tiny nose and mouth, face FULLY VISIBLE with absolutely NO mask. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, no grid lines, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space between them so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE - same head size, same body height, same width. The middle sprite must NOT be bigger. All three stand on the same ground line. POSE: all three sprites face DOWN, straight toward the viewer (front view, whole face visible). Identical facing in all three frames. WALK CYCLE - a compact head-on retro-RPG step. The two legs stay SIDE BY SIDE and must NEVER cross or overlap - there is always a visible gap of white background between them. The movement comes from LIFTING a foot, not from opening a wide stride: FRAME 1 = the LEFT knee bent and the LEFT boot clearly LIFTED off the ground, the RIGHT leg straight and planted. FRAME 2 = neutral, both feet flat on the ground side by side at the same level. FRAME 3 = the mirror, the RIGHT boot clearly LIFTED, the LEFT leg planted. THE THREE FRAMES MUST BE CLEARLY DISTINGUISHABLE - if they look the same the animation is broken and WRONG. Arms hang at the sides and never cross in front of the torso. Three attempts in a row lifted the boot on the VIEWER'S LEFT in BOTH the first and the third sprite, and that is the single worst error in this sheet. In the THIRD sprite do the opposite: bend the knee on the VIEWER'S RIGHT side and lift that right boot high off the ground, while the boot on the viewer's left stays flat down on the ground line - the first and third sprites must look like reflections of each other in a vertical mirror, and the raised boot must be at least one boot-height above the planted one in both.
Creator
Jorge Sousa
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