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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: BODY: a chibi GIRL - clearly feminine and physically different from the boy: slightly shorter overall, NARROWER shoulders, a slimmer torso with a slightly narrower waist, thinner arms and legs. Feminine face: softer rounder jaw, slightly larger eyes with small eyelashes. VERY LARGE round head, total height about 2.5 heads. The last attempts still looked like a boy - fix that: the gi must visibly TAPER IN at the waist right above the magenta sash and flare a little at the hips so the torso is an hourglass and never a straight rectangle, the shoulder line must slope softly downward and be clearly narrower than the head, the chest shows a subtle soft curve, the arms and legs are thin and dainty, and the visible eye has 2 or 3 pixels of eyelash at its outer corner. CRITICAL - THE CHARACTER IS COMPLETELY BALD: there is NO hair anywhere, not a single strand. The bare scalp is drawn and visible, rendered in the same skin tone as the face with soft rounded shading and a highlight on top, so the head reads as a real shaved skull and not as a flat blob. Do NOT draw green hair, do NOT draw any tufts, spikes, fringe or sideburns. A dark grey cloth headband worn around the forehead with a small rectangular silver metal plate at the front-center - the headband sits directly on the bare scalp. Pale skin, big cyan almond eyes, tiny nose and mouth, face FULLY VISIBLE with absolutely NO mask. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, no grid lines, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space between them so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE - same head size, same body height, same width. The middle sprite must NOT be bigger. All three stand on the same ground line. POSE: all three sprites are in a STRICT SIDE PROFILE facing RIGHT - fully sideways, only ONE eye visible, nose pointing right, chest edge-on and NEVER turned toward the viewer. Same strict profile in all three frames including the middle one. WALK CYCLE - an open, clearly readable stride. FRAME 1 = contact pose, one leg striding forward and the other kicked back, with the ARMS SWINGING OPPOSITE to the legs. FRAME 2 = passing pose, legs together under the body, arms down at the sides. FRAME 3 = the opposite contact pose. Frames 1 and 3 must look clearly different from each other and from frame 2. The previous attempts wrongly repeated the same step in frames 1 and 3 - the two contact poses MUST be swapped. In FRAME 1 the NEAR leg (lighter shade, drawn on top) is planted FORWARD to the right and the far darker leg trails behind to the left, while the NEAR arm swings back. In FRAME 3 it is exactly the other way round: the NEAR lighter leg trails BEHIND to the left and the far darker leg is planted FORWARD to the right, while the NEAR arm swings forward across the chest.
Creator
Jorge Sousa
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