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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: BODY: a chibi GIRL - clearly feminine and physically different from the boy: slightly shorter overall, NARROWER shoulders, a slimmer torso with a slightly narrower waist, thinner arms and legs. Feminine face: softer rounder jaw, slightly larger eyes with small eyelashes. VERY LARGE round head, total height about 2.5 heads. In the previous attempt the body came out looking like a BOY and that is WRONG: make the shoulders clearly NARROWER than the width of the head, the torso visibly slimmer with an indented waist just above the sash, thin arms and small hands, and give the eyes visible little eyelashes on the upper lid so the face reads unmistakably as a girl. CRITICAL - THE CHARACTER IS COMPLETELY BALD: there is NO hair anywhere, not a single strand. The bare scalp is drawn and visible, rendered in the same skin tone as the face with soft rounded shading and a highlight on top, so the head reads as a real shaved skull and not as a flat blob. Do NOT draw green hair, do NOT draw any tufts, spikes, fringe or sideburns. A dark grey cloth headband worn around the forehead with a small rectangular silver metal plate at the front-center - the headband sits directly on the bare scalp. Pale skin, big cyan almond eyes, tiny nose and mouth, face FULLY VISIBLE with absolutely NO mask. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, no grid lines, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space between them so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE - same head size, same body height, same width. The middle sprite must NOT be bigger. All three stand on the same ground line. POSE: all three sprites face DOWN, straight toward the viewer (front view, whole face visible). Identical facing in all three frames. WALK CYCLE - a compact head-on retro-RPG step. The two legs stay SIDE BY SIDE and must NEVER cross or overlap - there is always a visible gap of white background between them. The movement comes from LIFTING a foot, not from opening a wide stride: FRAME 1 = the LEFT knee bent and the LEFT boot clearly LIFTED off the ground, the RIGHT leg straight and planted. FRAME 2 = neutral, both feet flat on the ground side by side at the same level. FRAME 3 = the mirror, the RIGHT boot clearly LIFTED, the LEFT leg planted. THE THREE FRAMES MUST BE CLEARLY DISTINGUISHABLE - if they look the same the animation is broken and WRONG. Arms hang at the sides and never cross in front of the torso. In the previous attempt frames 1 and 3 lifted the SAME leg and that is WRONG: frame 3 must be the exact horizontal MIRROR of frame 1, raising the OPPOSITE boot, and in both frames the lifted boot must sit clearly higher than the planted boot.
Creator
Jorge Sousa
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