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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: BODY: a chibi boy with a VERY LARGE round head, total height about 2.5 heads, sturdy compact torso and normal shoulders. CRITICAL - THE CHARACTER IS COMPLETELY BALD: there is NO hair anywhere, not a single strand. The bare scalp is drawn and visible, rendered in the same skin tone as the face with soft rounded shading and a highlight on top, so the head reads as a real shaved skull and not as a flat blob. Do NOT draw green hair, do NOT draw any tufts, spikes, fringe or sideburns. A dark grey cloth headband worn around the forehead with a small rectangular silver metal plate at the front-center - the headband sits directly on the bare scalp. Pale skin, big cyan almond eyes, tiny nose and mouth, face FULLY VISIBLE with absolutely NO mask. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, no grid lines, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space between them so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE - same head size, same body height, same width. The middle sprite must NOT be bigger. All three stand on the same ground line. POSE: all three sprites face DOWN, straight toward the viewer (front view, whole face visible). Identical facing in all three frames. WALK CYCLE - a compact head-on retro-RPG step. The two legs stay SIDE BY SIDE and must NEVER cross or overlap - there is always a visible gap of white background between them. The movement comes from LIFTING a foot, not from opening a wide stride: FRAME 1 = the LEFT knee bent and the LEFT boot clearly LIFTED off the ground, the RIGHT leg straight and planted. FRAME 2 = neutral, both feet flat on the ground side by side at the same level. FRAME 3 = the mirror, the RIGHT boot clearly LIFTED, the LEFT leg planted. THE THREE FRAMES MUST BE CLEARLY DISTINGUISHABLE - if they look the same the animation is broken and WRONG. Arms hang at the sides and never cross in front of the torso. FIX THE LEGS: the two previous attempts drew the bent knee swinging inward and covering the other leg, which is WRONG - instead draw the legs as TWO SEPARATE VERTICAL PILLARS, each staying perfectly straight and vertical inside its own half of the body, separated top to bottom by an empty channel of pure white background at least 3 pixels wide that is never covered by a thigh, a knee or a boot. To lift a foot do NOT bend the knee forward or sideways: simply make that leg SHORTER so its boot sits clearly higher up, a visible gap of white above the ground line, while the other leg keeps its full length with its boot exactly on the shared ground line in all three frames.
Creator
Jorge Sousa
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