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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: BODY: a chibi boy with a VERY LARGE round head, total height about 2.5 heads, sturdy compact torso and normal shoulders. CRITICAL - THE CHARACTER IS COMPLETELY BALD: there is NO hair anywhere, not a single strand. The bare scalp is drawn and visible, rendered in the same skin tone as the face with soft rounded shading and a highlight on top, so the head reads as a real shaved skull and not as a flat blob. Do NOT draw green hair, do NOT draw any tufts, spikes, fringe or sideburns. A dark grey cloth headband worn around the forehead with a small rectangular silver metal plate at the front-center - the headband sits directly on the bare scalp. Pale skin, big cyan almond eyes, tiny nose and mouth, face FULLY VISIBLE with absolutely NO mask. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, no grid lines, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space between them so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE - same head size, same body height, same width. The middle sprite must NOT be bigger. All three stand on the same ground line. POSE: all three sprites seen FROM BEHIND in a STRONG 45-degree three-quarter view, the back angled toward the UPPER-RIGHT - we see the bald scalp from behind and the headband, plus only a sliver of one cheek. Identical in all three frames INCLUDING THE MIDDLE ONE. The magenta belt is only a thin flat band on the lower back, no knot. WALK CYCLE - an open, clearly readable stride. FRAME 1 = contact pose, one leg striding forward and the other kicked back, with the ARMS SWINGING OPPOSITE to the legs. FRAME 2 = passing pose, legs together under the body, arms down at the sides. FRAME 3 = the opposite contact pose. Frames 1 and 3 must look clearly different from each other and from frame 2. CAMERA ANGLE - ABSOLUTELY CRITICAL: all three sprites must face the EXACT SAME direction, walking diagonally away from the viewer toward the upper-right, so the back of the bald head and the back of the gi are what we see in every frame; do NOT draw a flat side profile, do NOT draw a flat straight-on back view, and do NOT mirror frame 3 to face the opposite way. Only the arms and legs may change between the three frames - the head, torso, headband and body angle must be pixel-identical, and all six feet must rest on one single horizontal ground line with no ground line, shadow or floor drawn. FRAME 3 MUST BE THE EXACT OPPOSITE STRIDE OF FRAME 1: whichever leg is striding forward in frame 1 must be the leg kicked far back in frame 3, and the arm swing must swap the same way, so frames 1 and 3 are unmistakably different poses instead of two similar steps. The headband's small silver rectangular plate must stay clearly visible on the side of the head near the temple even in this back three-quarter view.
Creator
Jorge Sousa
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