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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: BODY: a chibi boy with a VERY LARGE round head, total height about 2.5 heads, sturdy compact torso and normal shoulders. CRITICAL - THE CHARACTER IS COMPLETELY BALD: there is NO hair anywhere, not a single strand. The bare scalp is drawn and visible, rendered in the same skin tone as the face with soft rounded shading and a highlight on top, so the head reads as a real shaved skull and not as a flat blob. Do NOT draw green hair, do NOT draw any tufts, spikes, fringe or sideburns. A dark grey cloth headband worn around the forehead with a small rectangular silver metal plate at the front-center - the headband sits directly on the bare scalp. Pale skin, big cyan almond eyes, tiny nose and mouth, face FULLY VISIBLE with absolutely NO mask. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, no grid lines, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space between them so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE - same head size, same body height, same width. The middle sprite must NOT be bigger. All three stand on the same ground line, and the SOLES OF THE BOOTS OF ALL THREE SPRITES MUST TOUCH THE SAME HORIZONTAL LINE - none of them may float higher than the others. POSE - a STRONG 45-degree three-quarter view walking toward the LOWER-RIGHT: the right shoulder clearly closer to the viewer, the head turned the same 45 degrees. Identical in all three frames INCLUDING THE MIDDLE ONE - almost-frontal is wrong, pure profile is wrong. THE TWO PREVIOUS ATTEMPTS WERE DEAD FRONT-FACING AND THAT IS A TOTAL FAILURE. Rotate the entire sprite 45 degrees to the viewer's right, like a Zelda/Chrono Trigger diagonal walk sprite: the nose sits OFF-CENTER near the right edge of the face, the left cheek forms a rounded silhouette, the NEAR (right) eye is drawn larger and the FAR (left) eye is smaller and squeezed against the face outline, only ONE ear is visible on the left side of the head, the near shoulder is wide and overlaps the far shoulder which is narrow and partly hidden, the magenta sash knot is off-center, and BOTH BOOTS POINT DIAGONALLY DOWN-RIGHT rather than straight at the viewer. WALK CYCLE - an open, clearly readable stride. FRAME 1 = contact pose, one leg striding forward and the other kicked back, with the ARMS SWINGING OPPOSITE to the legs. FRAME 2 = passing pose, legs together under the body, arms down at the sides. FRAME 3 = the opposite contact pose. Frames 1 and 3 must look clearly different from each other and from frame 2. Frame 3 must be the mirrored stride of frame 1, with the legs opened wide the other way and the arms swapped.
Creator
Jorge Sousa
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