Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: BODY: a chibi boy with a VERY LARGE round head, total height about 2.5 heads, sturdy compact torso and normal shoulders. CRITICAL - THE CHARACTER IS COMPLETELY BALD: there is NO hair anywhere, not a single strand. The bare scalp is drawn and visible, rendered in the same skin tone as the face with soft rounded shading and a highlight on top, so the head reads as a real shaved skull and not as a flat blob. Do NOT draw green hair, do NOT draw any tufts, spikes, fringe or sideburns. A dark grey cloth headband worn around the forehead with a small rectangular silver metal plate at the front-center - the headband sits directly on the bare scalp. Pale skin, big cyan almond eyes, tiny nose and mouth, face FULLY VISIBLE with absolutely NO mask. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, no grid lines, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space between them so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE - same head size, same body height, same width. The middle sprite must NOT be bigger. All three stand on the same ground line. POSE: all three sprites are seen FROM BEHIND, facing away - NO face and NO eyes visible. We see the BARE BALD SCALP from behind with the headband band wrapping the head. The magenta belt is ONLY a thin flat horizontal band across the lower back - NO knot, NO bow, NO tails. WALK CYCLE - a compact head-on retro-RPG step. The two legs stay SIDE BY SIDE and must NEVER cross or overlap - there is always a visible gap of white background between them. The movement comes from LIFTING a foot, not from opening a wide stride: FRAME 1 = the LEFT knee bent and the LEFT boot clearly LIFTED off the ground, the RIGHT leg straight and planted. FRAME 2 = neutral, both feet flat on the ground side by side at the same level. FRAME 3 = the mirror, the RIGHT boot clearly LIFTED, the LEFT leg planted. THE THREE FRAMES MUST BE CLEARLY DISTINGUISHABLE - if they look the same the animation is broken and WRONG. Arms hang at the sides and never cross in front of the torso. ABSOLUTELY ZERO TEXT IN THE OUTPUT IMAGE: do not write any words, letters, captions, labels, titles or instructions anywhere - the image must contain ONLY the three sprites floating on an empty pure white (#ffffff) background, nothing else. The dark grey headband must sit HIGH on the forehead area of the skull, never down over the ears, and each LIFTED boot must be a clean readable pixel-art boot shape, not a dark shapeless blob.
Creator
Jorge Sousa
Sign in to join the conversation.
Sign in to comment๐CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.