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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: BODY: a chibi BOY ninja with a VERY LARGE round head, total height about 2.5 heads, sturdy compact torso. HAIRSTYLE - SAMURAI TOP-KNOT (chonmage bun): BRIGHT GRASS-GREEN hair, the sides and back kept short and neat against the head, with the top gathered up into a small round BUN sitting on top of the skull, tied at its base. The bun is a clear rounded silhouette rising above the head - it must be visible and read as a bun from every angle. MANDATORY - THE HEADBAND IS ALWAYS PRESENT IN ALL THREE SPRITES: a dark grey cloth headband worn around the forehead with a small rectangular silver metal plate at the front-center. A character without the headband is WRONG. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. Pale skin, big cyan almond eyes, tiny nose and mouth, face FULLY VISIBLE with absolutely NO mask. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, NO ground line, no grid, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE - same head size, same body height, same width. The middle sprite must NOT be drawn bigger or closer. All three stand on the same ground line. POSE: all three sprites face DOWN, straight toward the viewer (front view, whole face visible). Identical facing in all three frames. The bun is visible above the head, slightly behind the headband. WALK CYCLE - a compact head-on retro-RPG step. The two legs stay SIDE BY SIDE and must NEVER cross or overlap - there is always a visible gap of white background between them. The movement comes from LIFTING a foot, not from opening a stride: FRAME 1 = the LEFT knee bent and the LEFT boot clearly LIFTED off the ground, the RIGHT leg straight and planted flat. FRAME 2 = neutral, both feet flat on the ground side by side at the same level. FRAME 3 = the MIRROR of frame 1 - the RIGHT boot clearly LIFTED and the LEFT leg straight and planted. Frame 3 must lift the OPPOSITE foot from frame 1 - lifting the same foot twice is WRONG and makes the character limp. Arms hang at the sides and never cross in front of the torso. THREE ATTEMPTS IN A ROW FAILED IDENTICALLY - THE THIRD SPRITE WAS A COPY OF THE FIRST. Do not copy or paste the legs from the first sprite into the third sprite; draw the third sprite's legs from scratch as a horizontal mirror. Anchor it to the picture edges so there is no ambiguity: in the FIRST sprite the raised bent boot is the boot nearer the LEFT EDGE of the picture and the straight planted boot is the inner one; in the THIRD sprite the raised bent boot is the boot nearer the RIGHT EDGE of the picture and the straight planted boot is the inner one. So across the row the raised boots go OUTER-LEFT, none, OUTER-RIGHT. A raised boot on the same side in sprites 1 and 3 means the sheet is rejected. RAISE IT CLEARLY: the lifted boot sits well above the ground line with a wide band of white background under its sole, and its knee is sharply bent, while the planted boot's sole touches the ground line exactly like both boots in the middle sprite. FIX THE GAP: the bent thigh stays inside its own vertical column - never swing the raised knee inward across the body, never let the raised thigh bulge over the other leg. Keep a clean vertical channel of pure white background separating the two legs from the crotch down to the boots in all three sprites. FIX THE HAIR: earlier attempts drew a knitted beanie hat pulled over the skull. This is HAIR, not a cap - no brim, no knit texture, no fabric folds. Draw short flat green hair with a visible hairline on the temples and green sideburns beside the ears, and a small tied bun on the crown.
Creator
Jorge Sousa
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