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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: BODY: a chibi BOY ninja with a VERY LARGE round head, total height about 2.5 heads, sturdy compact torso. HAIRSTYLE - SAMURAI TOP-KNOT (chonmage bun): BRIGHT GRASS-GREEN hair, the sides and back kept short and neat against the head, with the top gathered up into a small round BUN sitting on top of the skull, tied at its base. The bun is a clear rounded silhouette rising above the head - it must be visible and read as a bun from every angle. MANDATORY - THE HEADBAND IS ALWAYS PRESENT IN ALL THREE SPRITES: a dark grey cloth headband worn around the forehead with a small rectangular silver metal plate at the front-center. A character without the headband is WRONG. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. Pale skin, big cyan almond eyes, tiny nose and mouth, face FULLY VISIBLE with absolutely NO mask. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, NO ground line, no grid, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE - same head size, same body height, same width. The middle sprite must NOT be drawn bigger or closer. All three stand on the same ground line. POSE: all three sprites are seen FROM BEHIND, facing away - NO face and NO eyes visible. We see the back of the head and the headband band wrapping it. From behind we see the short green hair on the back of the head and the bun on top. The magenta belt is ONLY a thin flat horizontal band across the lower back - NO knot, NO bow, NO tails. WALK CYCLE - a compact head-on retro-RPG step. The two legs stay SIDE BY SIDE and must NEVER cross or overlap - there is always a visible gap of white background between them. The movement comes from LIFTING a foot, not from opening a stride: FRAME 1 = the LEFT knee bent and the LEFT boot clearly LIFTED off the ground, the RIGHT leg straight and planted flat. FRAME 2 = neutral, both feet flat on the ground side by side at the same level. FRAME 3 = the MIRROR of frame 1 - the RIGHT boot clearly LIFTED and the LEFT leg straight and planted. Frame 3 must lift the OPPOSITE foot from frame 1 - lifting the same foot twice is WRONG and makes the character limp. Arms hang at the sides and never cross in front of the torso.
Creator
Jorge Sousa
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