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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: BODY: a chibi BOY ninja with a VERY LARGE round head, total height about 2.5 heads, sturdy compact torso. HAIRSTYLE - SAMURAI TOP-KNOT (chonmage bun): BRIGHT GRASS-GREEN hair, the sides and back kept short and neat against the head, with the top gathered up into a small round BUN sitting on top of the skull, tied at its base. The bun is a clear rounded silhouette rising above the head - it must be visible and read as a bun from every angle. MANDATORY - THE HEADBAND IS ALWAYS PRESENT IN ALL THREE SPRITES: a dark grey cloth headband worn around the forehead with a small rectangular silver metal plate at the front-center. A character without the headband is WRONG. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. Pale skin, big cyan almond eyes, tiny nose and mouth, face FULLY VISIBLE with absolutely NO mask. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, NO ground line, no grid, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE - same head size, same body height, same width. The middle sprite must NOT be drawn bigger or closer. All three stand on the same ground line. POSE - a STRONG 45-degree three-quarter view walking toward the LOWER-RIGHT: the right shoulder clearly closer to the viewer, the head turned the same 45 degrees. Identical in all three frames INCLUDING THE MIDDLE ONE - almost-frontal is wrong, pure profile is wrong. The bun is visible above the head, slightly behind the headband. WALK CYCLE - an open, clearly readable stride. FRAME 1 = contact pose, one leg striding forward and the other kicked back, with the ARMS SWINGING OPPOSITE to the legs. FRAME 2 = passing pose, legs together under the body, arms down at the sides. FRAME 3 = the opposite contact pose, legs and arms swung the other way. Frames 1 and 3 must look clearly different from each other and from frame 2. FIX THE PREVIOUS ATTEMPT - three renders in a row came out FLAT FRONT-FACING with a symmetric face, two equally wide shoulders and both feet pointing straight at the camera, which is a HARD FAIL. YAW THE WHOLE CHARACTER 45 DEGREES: the face must be an ASYMMETRIC three-quarter face where the NOSE BREAKS the cheek line on the right side, the far eye is smaller and pushed near the edge of the face, the far ear is hidden, the far shoulder and far arm are tucked BEHIND the torso so the shoulders are visibly UNEQUAL, the magenta sash knot sits off-centre toward the right, and BOTH BOOT TIPS point diagonally toward the bottom-right corner of the image. Draw it the way a JRPG down-right diagonal walk sprite is drawn. ALSO FIX THE HAIR - the last render turned the hair into a smooth green KNIT BEANIE covering the whole skull, which is WRONG. It must read as short green HAIR: a visible hairline and small pointed hair tufts in front of the headband and around the ears, short spiky sideburns, and a small tightly tied ROUND BUN on top with a clear pinched knot at its base, not a hat.
Creator
Jorge Sousa
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