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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: BODY: a chibi BOY ninja with a VERY LARGE round head, total height about 2.5 heads, sturdy compact torso. HAIRSTYLE - BUZZ CUT: BRIGHT GRASS-GREEN hair shaved down to a very short even stubble that hugs the whole skull like a thin green cap, no volume, no spikes, the shape of the skull clearly visible underneath. MANDATORY - THE HEADBAND IS ALWAYS PRESENT IN ALL THREE SPRITES: a dark grey cloth headband worn around the forehead with a small rectangular silver metal plate at the front-center. A character without the headband is WRONG. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. Pale skin, big cyan almond eyes, tiny nose and mouth, face FULLY VISIBLE with absolutely NO mask. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, NO ground line, no grid, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE - same head size, same body height, same width. The middle sprite must NOT be drawn bigger. All three stand on the same ground line. POSE - BUILD IT FROM THE PROFILE, NOT FROM THE FRONT. Start from a strict RIGHT-FACING SIDE PROFILE walk sprite and rotate the whole character only 45 degrees back toward the camera. The finished sprite must still read as clearly SIDEWAYS-LEANING, three-quarter, walking toward the LOWER-RIGHT. Required tells, all three frames including the middle one: the nose is a small wedge sticking OUT past the right edge of the cheek; the two eyes are NOT symmetric - the near right eye is wide and the far left eye is a narrow sliver pinched by the bridge of the nose; only the LEFT ear is visible, the right ear is hidden by the cheek; the shoulders form a strong DIAGONAL, the right shoulder large, low and near, the left shoulder small, high and mostly hidden behind the torso; the torso silhouette is clearly NARROWER than a front view; the crossed collar of the gi and the magenta sash knot sit well off-centre to the right. THIS WAS WRONG TWICE ALREADY: both previous attempts drew a flat symmetric FRONT view with only a tiny tilt. If the face is left-right symmetric, if both eyes are the same size, or if both ears show, the image is a FAIL. Push the rotation hard - halfway to full profile. WALK CYCLE - an open, clearly readable stride. FRAME 1 = contact pose, one leg striding forward toward the lower-right and the other kicked back to the upper-left, ARMS SWINGING OPPOSITE to the legs. FRAME 2 = passing pose, legs together under the body, arms down at the sides. FRAME 3 = the opposite contact pose, legs and arms swung the other way. Frames 1 and 3 must look clearly different from each other and from frame 2. The legs must never cross or tangle - keep a clear gap of white between the two boots. HAIR COLOUR: a VIVID SATURATED BRIGHT GRASS GREEN, hex #55C36C, the same intense green as a fresh lawn or a green traffic light. Not olive, not sage, not army green, not muted. Keep it flat and matte. THE HAIR IS NOT A HELMET: the green is HAIR - flat matte shaved stubble painted directly on the skull, absolutely no gloss, no shiny highlight, no hard helmet rim, no separate object on the head. Its silhouette is simply the round skull itself, thin and tight, and the shaved green stubble continues down to the nape of the neck and in front of the ear. PROPORTIONS: make the head very big - the head alone is about 40 percent of the total sprite height, with short stubby legs, so the whole figure is only about 2.5 heads tall.
Creator
Jorge Sousa
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