Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: BODY: a chibi BOY ninja with a VERY LARGE round head, total height about 2.5 heads, sturdy compact torso. HAIRSTYLE - BUZZ CUT: BRIGHT GRASS-GREEN hair shaved down to a very short even stubble that hugs the whole skull like a thin green cap, no volume, no spikes, the shape of the skull clearly visible underneath. MANDATORY - THE HEADBAND IS ALWAYS PRESENT IN ALL THREE SPRITES: a dark grey cloth headband worn around the forehead with a small rectangular silver metal plate at the front-center. A character without the headband is WRONG. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. Pale skin, big cyan almond eyes, tiny nose and mouth, face FULLY VISIBLE with absolutely NO mask. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, NO ground line, no grid, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE - same head size, same body height, same width. The middle sprite must NOT be drawn bigger. All three stand on the same ground line. POSE - a STRONG 45-degree three-quarter view walking toward the LOWER-RIGHT: the right shoulder clearly closer to the viewer, the head turned the same 45 degrees. Identical in all three frames INCLUDING THE MIDDLE ONE - almost-frontal is wrong, pure profile is wrong. FIX - THE TURN IS FAR TOO FRONTAL: in the previous attempt the ninja was drawn nearly face-on with a symmetric front-facing head, which is a FAIL. Rotate the whole body AND the head a full 45 degrees to the right, exactly halfway between the front view and the right-facing profile. Concretely: the tiny nose sticks out past the right cheek line and points diagonally to the lower-right, the two eyes are NOT symmetric - the far eye sits close to the left edge of the face and is drawn narrower than the near eye, the far ear is hidden while the near ear stays visible, the far shoulder is mostly tucked behind the torso so the chest silhouette is clearly narrower than in a front view, and the crossed collar of the gi and the magenta sash knot are pushed off-centre to the right. WALK CYCLE - an open, clearly readable stride. FRAME 1 = contact pose, one leg striding forward and the other kicked back, ARMS SWINGING OPPOSITE to the legs. FRAME 2 = passing pose, legs together under the body, arms down at the sides. FRAME 3 = the opposite contact pose, legs and arms swung the other way. Frames 1 and 3 must look clearly different from each other and from frame 2. FRAME 3 IS NOT A COPY OF FRAME 1: swap which limb is which. FRAME 1: the leg NEAREST the viewer strides FORWARD toward the lower-right, the far leg trails back to the upper-left, and the near arm is swung BACK behind the hip. FRAME 3: the exact opposite - the near leg trails BACK to the upper-left, the FAR leg strides forward to the lower-right, and the near arm is swung FORWARD in front of the body. HAIR COLOUR: a VIVID SATURATED BRIGHT GRASS GREEN, hex #55C36C, the same intense green as a fresh lawn or a green traffic light. Not olive, not sage, not army green, not muted, not grey-green. Keep it flat and matte. THE HAIR IS NOT A HELMET: the green is HAIR - flat matte shaved stubble painted directly on the skull, absolutely no gloss, no shiny highlight, no hard helmet rim, no separate object on the head. Its silhouette is simply the round skull itself, thin and tight, and the shaved green stubble continues down to the nape of the neck and in front of the ear. PROPORTIONS: make the head very big - the head alone is about 40 percent of the total sprite height, with short stubby legs, so the whole figure is only about 2.5 heads tall.
Creator
Jorge Sousa
Sign in to join the conversation.
Sign in to comment๐CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.