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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: BODY: a chibi BOY ninja with a VERY LARGE round head, total height about 2.5 heads, sturdy compact torso. HAIRSTYLE - SAMURAI TOP-KNOT (chonmage bun): BRIGHT GRASS-GREEN hair, the sides and back kept short and neat against the head, with the top gathered up into a small round BUN sitting on top of the skull, tied at its base. The bun is a clear rounded silhouette rising above the head - it must be visible and read as a bun from every angle. MANDATORY - THE HEADBAND IS ALWAYS PRESENT IN ALL THREE SPRITES: a dark grey cloth headband worn around the forehead with a small rectangular silver metal plate at the front-center. A character without the headband is WRONG. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. Pale skin, big cyan almond eyes, tiny nose and mouth, face FULLY VISIBLE with absolutely NO mask. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, NO ground line, no grid, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE - same head size, same body height, same width. The middle sprite must NOT be drawn bigger or closer. All three stand on the same ground line. POSE - a STRONG 45-degree three-quarter view walking toward the LOWER-RIGHT: the right shoulder clearly closer to the viewer, the head turned the same 45 degrees. Identical in all three frames INCLUDING THE MIDDLE ONE - almost-frontal is wrong, pure profile is wrong. The bun is visible above the head, slightly behind the headband. WALK CYCLE - an open, clearly readable stride. FRAME 1 = contact pose, one leg striding forward and the other kicked back, with the ARMS SWINGING OPPOSITE to the legs. FRAME 2 = passing pose, legs together under the body, arms down at the sides. FRAME 3 = the opposite contact pose, legs and arms swung the other way. Frames 1 and 3 must look clearly different from each other and from frame 2. FIX THE PREVIOUS ATTEMPT - twice now the render came out FLAT FRONT-FACING with both shoulders equally wide and both eyes centred, which is a HARD FAIL: rotate the entire character 45 degrees to its own left so the FAR shoulder and the FAR arm are largely HIDDEN BEHIND the torso, the torso silhouette becomes visibly NARROWER, the nose and both boot tips point diagonally toward the BOTTOM-RIGHT corner, and the far eye sits close to the edge of the face with the far ear no longer visible. ALSO FIX THE ARMS - in the last two renders the arms hung dead straight at the sides in all three frames and the two contact frames looked like duplicates. The arms MUST swing: in FRAME 1 the near arm is thrown clearly FORWARD in front of the chest and the far arm swings BACK behind the hip while the far leg strides forward; in FRAME 3 the swing is exactly REVERSED. Exaggerate the stride and the arm swing so a viewer can instantly tell frame 1, frame 2 and frame 3 apart.
Creator
Jorge Sousa
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