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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: BODY: a chibi BOY ninja with a VERY LARGE round head, total height about 2.5 heads, sturdy compact torso. HAIRSTYLE - SAMURAI TOP-KNOT (chonmage bun): BRIGHT GRASS-GREEN hair, the sides and back kept short and neat against the head, with the top gathered up into a small round BUN sitting on top of the skull, tied at its base. The bun is a clear rounded silhouette rising above the head - it must be visible and read as a bun from every angle. MANDATORY - THE HEADBAND IS ALWAYS PRESENT IN ALL THREE SPRITES: a dark grey cloth headband worn around the forehead with a small rectangular silver metal plate at the front-center. A character without the headband is WRONG. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. Pale skin, big cyan almond eyes, tiny nose and mouth, face FULLY VISIBLE with absolutely NO mask. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, NO ground line, no grid, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE - same head size, same body height, same width. The middle sprite must NOT be drawn bigger or closer. All three stand on the same ground line. POSE: all three sprites face DOWN, straight toward the viewer (front view, whole face visible). Identical facing in all three frames. The bun is visible above the head, slightly behind the headband. WALK CYCLE - a compact head-on retro-RPG step. The two legs stay SIDE BY SIDE and must NEVER cross or overlap - there is always a visible gap of white background between them. The movement comes from LIFTING a foot, not from opening a stride: FRAME 1 = the LEFT knee bent and the LEFT boot clearly LIFTED off the ground, the RIGHT leg straight and planted flat. FRAME 2 = neutral, both feet flat on the ground side by side at the same level. FRAME 3 = the MIRROR of frame 1 - the RIGHT boot clearly LIFTED and the LEFT leg straight and planted. Frame 3 must lift the OPPOSITE foot from frame 1 - lifting the same foot twice is WRONG and makes the character limp. Arms hang at the sides and never cross in front of the torso. FIX THE FEET - THIS IS THE MOST IMPORTANT CORRECTION: in the previous attempt frames 1 and 3 both lifted the foot on the VIEWER'S LEFT side, which is a total failure. Read this literally by screen position: in FRAME 1 the boot on the VIEWER'S LEFT SIDE of the sprite is raised high while the boot on the VIEWER'S RIGHT SIDE stays flat on the ground; in FRAME 3 it is exactly swapped - the boot on the VIEWER'S RIGHT SIDE is raised high while the boot on the VIEWER'S LEFT SIDE stays flat on the ground. Frame 3 is the horizontal mirror image of frame 1's legs. FIX THE GAP: the bent thigh must stay in its own vertical column - do not swing the raised knee inward across the body. Keep a clean vertical channel of pure white background separating the two legs from crotch to boots in every one of the three frames; the raised leg must never touch, overlap or hide the planted leg.
Creator
Jorge Sousa
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