Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: BODY: a chibi BOY ninja with a VERY LARGE round head, total height about 2.5 heads, sturdy compact torso. HAIRSTYLE - BUZZ CUT: BRIGHT GRASS-GREEN hair shaved down to a very short even stubble that hugs the whole skull like a thin green cap, no volume, no spikes, the shape of the skull clearly visible underneath. MANDATORY - THE HEADBAND IS ALWAYS PRESENT IN ALL THREE SPRITES: a dark grey cloth headband worn around the forehead with a small rectangular silver metal plate at the front-center. A character without the headband is WRONG. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. Pale skin, big cyan almond eyes, tiny nose and mouth, face FULLY VISIBLE with absolutely NO mask. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, NO ground line, no grid, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE - same head size, same body height, same width. The middle sprite must NOT be drawn bigger. All three stand on the same ground line. POSE: all three sprites seen FROM BEHIND in a STRONG 45-degree three-quarter view, the back angled toward the UPPER-RIGHT - only a sliver of one cheek visible. Identical in all three frames INCLUDING THE MIDDLE ONE. The magenta belt is only a thin flat band on the lower back, no knot. HOW TO BUILD THE ANGLE - START FROM THE PROFILE, NOT FROM THE FLAT BACK VIEW. Take a strict right-facing side profile and rotate it 45 degrees AWAY from the camera, so the ninja is walking away diagonally into the upper-right of the screen. Required tells in all three frames including the middle one: we mostly see the BACK of the green shaved skull and the knot of the headband, but the face is turned away to the right so only a thin crescent of the right cheek and the tip of the nose peek past the edge of the head - NO eyes, NO mouth, NO full face. The shoulders form a clear DIAGONAL, the left shoulder large and near the camera, the right shoulder small and far. The torso silhouette is narrower than a flat back view. A perfectly flat symmetric back view is a FAIL, and a full front view is a FAIL. WALK CYCLE - an open, clearly readable stride. FRAME 1 = contact pose, one leg striding forward toward the upper-right and the other trailing back to the lower-left, ARMS SWINGING OPPOSITE to the legs. FRAME 2 = passing pose, legs together under the body, arms down at the sides. FRAME 3 = the opposite contact pose, legs and arms swung the other way. Frames 1 and 3 must look clearly different from each other and from frame 2. The legs must never cross or tangle - keep a clear gap of white between the two boots. FRAME 3 IS NOT A COPY OF FRAME 1: swap which limb is which. FRAME 1: the leg NEAREST the viewer strides forward, the far leg trails back, and the near arm swings BACK. FRAME 3: the near leg trails BACK, the FAR leg strides forward, and the near arm swings FORWARD. HAIR COLOUR: a VIVID SATURATED BRIGHT GRASS GREEN, hex #55C36C, the same intense green as a fresh lawn or a green traffic light. Not olive, not sage, not army green, not muted. Keep it flat and matte. THE HAIR IS NOT A HELMET: the green is HAIR - flat matte shaved stubble painted directly on the skull, absolutely no gloss, no shiny highlight, no hard helmet rim, no separate object on the head. Its silhouette is simply the round skull itself, thin and tight, and the shaved green stubble continues down to the nape of the neck. PROPORTIONS: make the head very big - the head alone is about 40 percent of the total sprite height, with short stubby legs, so the whole figure is only about 2.5 heads tall.
Creator
Jorge Sousa
Sign in to join the conversation.
Sign in to comment๐CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.