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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: BODY: a chibi BOY ninja with a VERY LARGE round head, total height about 2.5 heads, sturdy compact torso. HAIRSTYLE - SHORT NEAT HAIR: BRIGHT GRASS-GREEN hair kept short and tidy all over the head, with a small fringe peeking under the headband and short hair covering the back of the head down to the nape. MANDATORY - THE HEADBAND IS ALWAYS PRESENT IN ALL THREE SPRITES: a dark grey cloth headband worn around the forehead with a small rectangular silver metal plate at the front-center. A character without the headband is WRONG. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. Pale skin, big cyan almond eyes, tiny nose and mouth, face FULLY VISIBLE with absolutely NO mask. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, NO ground line, no grid, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE - same head size, same body height, same width. The middle sprite must NOT be drawn bigger. All three stand on the same ground line. POSE - a STRONG 45-degree three-quarter view walking toward the LOWER-RIGHT: the right shoulder clearly closer to the viewer, the head turned the same 45 degrees. Identical in all three frames INCLUDING THE MIDDLE ONE - almost-frontal is wrong, pure profile is wrong. CAMERA ANGLE IS THE MOST IMPORTANT THING IN THIS IMAGE: think of the character standing on a clock face and turning his whole body to point at 4-o'clock, then walking that way. He is caught EXACTLY MIDWAY between the front view and the right-facing side profile. Concrete signs that must be visible in ALL THREE sprites: the nose clearly sticks out to the RIGHT of the face and the mouth is off-centre to the right; the far eye is partly hidden by the bridge of the nose and is smaller and closer to the nose than the near eye; the shoulders are NOT level with the picture plane - the right shoulder is drawn lower and larger and overlaps the chest, the left shoulder is small and pushed back; the crossed collar of the gi runs diagonally; both boots point down-right, not straight down. A sprite that stares straight at the viewer with two symmetric eyes is a FAILURE - that is what the last attempt did wrong. Keep the green hair textured with individual short strands and a visible fringe under the headband - a smooth featureless green cap or helmet is WRONG. WALK CYCLE - an open, clearly readable stride. FRAME 1 = contact pose, one leg striding forward and the other kicked back, ARMS SWINGING OPPOSITE to the legs. FRAME 2 = passing pose, legs together under the body, arms down at the sides. FRAME 3 = the opposite contact pose, legs and arms swung the other way. Frames 1 and 3 must look clearly different from each other and from frame 2.
Creator
Jorge Sousa
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