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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: BODY: a chibi BOY ninja with a VERY LARGE round head, total height about 2.5 heads, sturdy compact torso. HAIRSTYLE - BUZZ CUT: BRIGHT GRASS-GREEN hair shaved down to a very short even stubble that hugs the whole skull like a thin green cap, no volume, no spikes, the shape of the skull clearly visible underneath. MANDATORY - THE HEADBAND IS ALWAYS PRESENT IN ALL THREE SPRITES: a dark grey cloth headband worn around the forehead with a small rectangular silver metal plate at the front-center. A character without the headband is WRONG. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. Pale skin, big cyan almond eyes, tiny nose and mouth, face FULLY VISIBLE with absolutely NO mask. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, NO ground line, no grid, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE - same head size, same body height, same width. The middle sprite must NOT be drawn bigger. All three stand on the same ground line. POSE: all three sprites seen FROM BEHIND in a STRONG 45-degree three-quarter view, the back angled toward the UPPER-RIGHT - only a sliver of one cheek visible. Identical in all three frames INCLUDING THE MIDDLE ONE. The magenta belt is only a thin flat band on the lower back, no knot. FIX - THE PREVIOUS ATTEMPT WAS A FLAT SYMMETRIC BACK VIEW WITH THE HEAD BARELY TURNED, WHICH IS A FAIL. Rotate the ENTIRE body a full 45 degrees, as if the ninja is walking away from the camera diagonally into the upper-right corner. Concrete tells required in all three frames including the middle one: the knot of the headband at the back of the skull is pushed clearly OFF-CENTRE toward the LEFT side of the head, not in the middle; the LEFT shoulder is big, low and close to the camera while the RIGHT shoulder is small, high and foreshortened, so the shoulder line is a strong diagonal; the right arm is mostly hidden behind the torso and only the left arm is fully drawn; the back silhouette is clearly NARROWER than a flat back view; the tip of the nose and a thin crescent of the right cheek peek past the right edge of the head - still NO eyes, NO mouth, NO full face. If the sprite is left-right symmetric, it is WRONG. WALK CYCLE - an open, clearly readable stride. FRAME 1 = contact pose, one leg striding forward toward the upper-right and the other trailing back to the lower-left, ARMS SWINGING OPPOSITE to the legs. FRAME 2 = passing pose, legs together under the body, arms down at the sides. FRAME 3 = the opposite contact pose, legs and arms swung the other way. The legs must never cross or tangle - keep a clear gap of white between the two boots. FRAME 3 IS NOT A COPY OF FRAME 1 - the previous attempt repeated the same stride, which is a FAIL. Swap the limbs. FRAME 1: the leg NEAREST the viewer strides forward to the upper-right, the far leg trails back to the lower-left, and the near arm swings BACK. FRAME 3: the near leg trails BACK to the lower-left, the FAR leg strides forward to the upper-right, and the near arm swings FORWARD. Frame 1 and frame 3 must be immediately distinguishable side by side. HAIR COLOUR: a VIVID SATURATED BRIGHT GRASS GREEN, hex #55C36C, the same intense green as a fresh lawn or a green traffic light. Not olive, not sage, not army green, not muted. Keep it flat and matte. THE HAIR IS NOT A HELMET: the green is HAIR - flat matte shaved stubble painted directly on the skull, absolutely no gloss, no shiny highlight, no hard helmet rim, no separate object on the head. Its silhouette is simply the round skull itself, thin and tight, and the shaved green stubble continues down to the nape of the neck. PROPORTIONS: make the head very big - the head alone is about 40 percent of the total sprite height, with short stubby legs, so the whole figure is only about 2.5 heads tall.
Creator
Jorge Sousa
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