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Made with Nano Banana 2 Lite · CC0 · 1 Aug 2026
Generated from: A single game item icon, centred, filling most of the frame, on a completely flat uniform light grey background (RGB 200,200,200). THE OBJECT: a small SQUAT apothecary jar — a short, wide bottle with sloped shoulders and a narrow neck, closed by a chunky BROWN CORK stopper with a bronze rim. The glass body is filled with glowing deep RED fluid. A single tall white highlight runs down the left side of the glass. Two small bright red medical crosses float in the air above the jar, one to the upper left and one to the upper right. ART DIRECTION — follow every point exactly: - Simple, bold game inventory icon. FLAT, CLEAN shading — two or three tones per surface, not soft airbrushed gradients. - THICK dark brown-black outline around the whole object and around the cork. - Saturated, glowing colours with a strong dark-to-light step. - Straight-on front view, no perspective tilt. - The jar is WIDER than it is tall in the body, squat and chunky. - Must read instantly at 40 pixels. NOT a round bulbous alchemy flask, NOT a tall cylindrical test tube or vial, NOT photorealistic, NOT soft painterly rendering, NOT muted, NOT cute chibi. No text, no letters, no numbers, no frame, no cast shadow on the background. Background is one single flat grey tone everywhere.
Creator
Maurice Wegner
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