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Made with Nano Banana 2 Lite · CC0 · 18 Sept 2026
Generated from: A round stone village well: a circular coursed-stone wellhead with a timber A-frame winch, a windlass roller and a bucket on a rope, and a small wooden trough beside it. CRITICAL: the stone wellhead's base must meet the ground as TWO CLEAN CONTINUOUS EDGES forming a shallow ellipse — nothing piled against the base, no spilled stones, no puddle, no grass. The two timber posts of the A-frame stand BEHIND the wellhead and are hidden behind it below its rim, so NOTHING crosses or overlaps the wellhead's base ellipse anywhere. The small wooden trough stands well clear to the right with a wide empty gap of background between it and the wellhead, touching or overlapping nothing. Hand-painted 2D isometric real-time-strategy game sprite art: crisp readable forms, natural saturated colours, visible brush texture. 2:1 dimetric isometric projection seen from above at a 30 degree elevation. STRONG DIRECTIONAL SUNLIGHT FROM THE UPPER RIGHT is the most important quality of this image: every right-facing and upward-facing surface catches a hot warm golden highlight, and every left-facing surface drops into a clearly darker cool blue-grey shadow, with a hard readable terminator between the two. The left side of the object must be visibly and obviously darker than the right side. A single object, centred, entirely visible, with a clear margin on every side. The background is completely flat uniform pure chroma-key green (#00FF00) and has NOTHING on it at all: no ground plane, no grass, no soil, no baseplate, no square or diamond patch of any colour, not even a faint cast shadow, no border, no text, no watermark, no signature, no second object.
Creator
David
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