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Made with Nano Banana 2 Lite · CC0 · 18 Sept 2026
Generated from: A round stone village well: a circular coursed-stone wellhead with a timber A-frame winch, a windlass roller and a bucket on a rope, and a small wooden trough standing on its own in the lower-right foreground. CRITICAL: the stone wellhead's base must meet the ground as TWO CLEAN CONTINUOUS EDGES forming a shallow ellipse — nothing piled against the base, no spilled stones, no puddle, no grass. The two timber posts of the A-frame stand BEHIND the wellhead and are hidden behind it below its rim, so NOTHING crosses or overlaps the wellhead's base ellipse anywhere. The small wooden trough is a completely separate silhouette set well down and to the right, with a wide gap of empty background between it and the wellhead so the two never touch or overlap at any point. Hand-painted 2D isometric real-time-strategy game sprite art: crisp readable forms, natural saturated colours, visible brush texture. 2:1 dimetric isometric projection seen from above at a 30 degree elevation. STRONG DIRECTIONAL SUNLIGHT FROM THE UPPER RIGHT is the most important quality of this image: every right-facing and upward-facing surface catches a hot warm golden highlight, and every left-facing surface drops into a clearly darker cool blue-grey shadow, with a hard readable terminator between the two. The left side of the object must be visibly and obviously darker than the right side. A single object, centred, entirely visible, with a clear margin on every side. The background is completely flat uniform pure chroma-key green (#00FF00) and has NOTHING on it at all: no ground plane, no grass, no soil, no baseplate, no square or diamond patch of any colour, not even a faint cast shadow, no border, no text, no watermark, no signature, no second object.
Creator
David
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