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Made with Seedream 5.0 Pro · CC0 · 16 Sept 2026
Generated from: A professional internal game design documentation sheet — a gameplay system infographic in 16:9 WIDESCREEN LANDSCAPE format (much wider than tall) — for the stylized Nordic fantasy action game "Rune Warrior: Echoes of Ragnarok". OVERALL LOOK: dark blue-black UI panels with subtle carved Norse knotwork ornament, thin bronze/gold panel borders, a small parchment accent note, warm iron and leather tones, soft cinematic lighting, clean modern infographic layout with generous spacing, no clutter, crisp readable sans-serif body text with an elegant engraved serif for headings. AAA game design document aesthetic. Painterly stylized art, NOT photorealistic, no sci-fi, no neon. CHARACTER (identical in every panel): Eirik, a small chibi Norse warrior with slightly Zelda-like proportions — big head, compact body. Blond hair tied back, short light beard, thick grey fur collar, dark leather and iron armour, short sword, round wooden Viking shield with iron rim and a rune boss. Same face, same colours, same silhouette in all six panels. LAYOUT: three horizontal bands across a wide 16:9 sheet. TOP BAND, left third — title block: Heading: "RUNE WARRIOR — STAMINA SYSTEM DESIGN" Subtitle: "One resource. Multiple gameplay systems." Body line: "Stamina is a shared, reusable resource — it powers shield blocking now, and runes, heavy attacks, dodging and sprinting later." TOP BAND, right third — a panel headed "CORE VALUES", a neat two-column table of label and value: Max stamina — 100 Regeneration — 22 / sec Regen delay — 0.75 sec Shield hold — 8 / sec Blocked attack — 15 Exhaustion lockout — 1.0 sec MIDDLE BAND — a wide row of SIX illustrated gameplay-flow panels of equal size, numbered 1 to 6 in small bronze circles, each with a painted vignette of Eirik and a slim HORIZONTAL stamina bar beneath it: 1. "SHIELD RAISED" — Eirik braced behind his raised shield. Blue bar nearly full at 100, draining. Label: "Shield hold: −8 stamina / sec". 2. "ATTACK BLOCKED" — an enemy axe slams into Eirik's shield with bright impact sparks. Blue bar half drained. Label: "Blocked hit: −15 stamina" and below it "92 → 77" ONCE only. 3. "STAMINA DEPLETED" — empty dark red bar reading 0, Eirik's shield drops out of guard, tired posture, small red warning flash. Label: "Shield drops at 0". 4. "EXHAUSTION" — Eirik hunched and winded, cannot block, an hourglass icon beside him, empty bar. Label: "Exhaustion: 1.0 sec". 5. "RECOVERY" — Eirik straightening up, green refill glow filling the bar a third of the way, green "+22 / sec" tag. Label: "Regen delay: 0.75 sec". 6. "READY AGAIN" — Eirik confident, shield raised again, full blue bar at 100. Label: "Stamina restored — 100". BOTTOM BAND, left panel headed "STAMINA HUD CONCEPT": five small SLIM HORIZONTAL stamina bars stacked in a vertical list, each one a narrow rounded capsule with a thin iron frame — compact and restrained, sized to sit beside a health bar, NOT oversized MMO UI, NOT vertical. Caption to the right of each bar: "Full / hidden" (barely visible, faded), "Active use" (blue, partly drained), "Low — under 25%" (amber, nearly empty), "Empty / exhausted" (dark red, cracked, warning pulse), "Regenerating" (green refill sweep). BOTTOM BAND, middle panel headed "COMPONENT ARCHITECTURE": a clean node tree with thin bronze connector lines. "Eirik (CharacterBody3D)" sits at the top. Directly beneath it, FIVE SIBLING children on the same level, each connected straight to Eirik: "StaminaComponent3D" (highlighted, glowing rune icon, drawn first), "CombatController", "ShieldController", "RuneController (later)", "HUD". Only "StaminaBar" hangs one level lower, as the single child of "HUD". Thin dotted arrows run from CombatController, ShieldController and RuneController back to StaminaComponent3D. Caption: "StaminaComponent3D owns the resource — every other system spends through it." BOTTOM BAND, right panel headed "FUTURE USES": six simple bronze line icons in two rows of three, each clearly different and labelled underneath: a shield "Shield — now", a carved rune stone "Runes — later", a heavy two-handed sword "Heavy Attack — later", a curved roll/dodge arrow "Dodge — later", a running figure "Sprint — later", a four-pointed star "Other abilities — later". All text correctly and legibly spelled in English exactly as written. Balanced wide grid, everything aligned, comfortable margins, widescreen 16:9 composition.
Creator
Richard Kragten
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