Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite · CC0 · 16 Sept 2026
Generated from: A professional internal game design documentation sheet — a gameplay system infographic, 16:9 landscape, for the stylized Nordic fantasy action game "Rune Warrior: Echoes of Ragnarok". OVERALL LOOK: dark blue-black UI panels with subtle carved Norse knotwork ornament, thin bronze/gold panel borders, small parchment accent notes, warm iron and leather tones, soft cinematic lighting, clean modern infographic layout with generous spacing, no clutter, crisp readable sans-serif body text with an elegant engraved serif for headings. AAA game design document aesthetic. Painterly stylized art, NOT photorealistic, no sci-fi, no neon. CHARACTER (identical in every panel): Eirik, a small chibi Norse warrior with slightly Zelda-like proportions — big head, compact body. Blond hair tied back, short light beard, thick grey fur collar, dark leather and iron armour, short sword, round wooden Viking shield with iron rim and a rune boss. Same face, same colours, same silhouette in all six panels. TOP LEFT TITLE BLOCK: Heading: "RUNE WARRIOR — STAMINA SYSTEM DESIGN" Subtitle underneath: "One resource. Multiple gameplay systems." Small line of body text: "Stamina is a shared, reusable resource — it powers shield blocking now, and runes, heavy attacks, dodging and sprinting later." TOP RIGHT — a panel headed "CORE VALUES", a neat two-column table of label and value: Max stamina — 100 Regeneration — 22 / sec Regen delay — 0.75 sec Shield hold — 8 / sec Blocked attack — 15 Exhaustion lockout — 1.0 sec MIDDLE BAND — a row of SIX illustrated gameplay-flow panels of equal size, numbered 1 to 6 in small bronze circles, each with a small painted vignette of Eirik and a compact stamina bar beneath it: 1. "SHIELD RAISED" — Eirik braced behind his raised shield. Stamina bar nearly full at 100, draining. Label: "Shield hold: −8 stamina / sec". 2. "ATTACK BLOCKED" — an enemy axe slams into Eirik's shield with bright impact sparks. Bar dropping. Label: "Blocked hit: −15 stamina", small text "92 → 77". 3. "STAMINA DEPLETED" — empty dark red bar reading 0, Eirik's shield drops automatically out of guard, tired posture, small red warning flash. Label: "Shield drops at 0". 4. "EXHAUSTION" — Eirik hunched and winded, cannot block, an hourglass icon beside him. Label: "Exhaustion: 1.0 sec". 5. "RECOVERY" — Eirik straightening up, a soft green refill glow on the bar and a green "+22 / sec" tag. Label: "Regen delay: 0.75 sec". 6. "READY AGAIN" — Eirik confident, shield raised again, bar full and blue at 100. Label: "Stamina restored — 100". LOWER LEFT — a panel headed "STAMINA HUD CONCEPT" showing five small compact Nordic stamina bars side by side, slim and stylized with a thin iron frame, sized to sit next to a health bar (small and restrained, NOT oversized MMO UI), each with a caption under it: "Full / hidden" (faded out), "Active use" (blue, partly drained), "Low — under 25%" (amber, nearly empty), "Empty / exhausted" (dark red, cracked, small warning pulse), "Regenerating" (green refill sweep). LOWER MIDDLE — a panel headed "COMPONENT ARCHITECTURE" with a clean node tree diagram, thin bronze connector lines: "Eirik (CharacterBody3D)" at the top, branching down to "StaminaComponent3D" (highlighted as the central authority with a glowing rune icon), "CombatController", "ShieldController", "RuneController (later)", and "HUD" which branches to a child "StaminaBar". A small caption reads: "StaminaComponent3D owns the resource — every other system spends through it." LOWER RIGHT — a panel headed "FUTURE USES" with six simple line icons in a row, each labelled: "Shield — now", "Runes — later", "Heavy Attack — later", "Dodge — later", "Sprint — later", "Other abilities — later". All text must be correctly and legibly spelled in English exactly as written above. Balanced grid layout, everything aligned, comfortable margins.
Creator
Richard Kragten
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.